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| author | Stefan Boberg <[email protected]> | 2023-05-02 10:01:47 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-05-02 10:01:47 +0200 |
| commit | 075d17f8ada47e990fe94606c3d21df409223465 (patch) | |
| tree | e50549b766a2f3c354798a54ff73404217b4c9af /src/zenhttp/iothreadpool.h | |
| parent | fix: bundle shouldn't append content zip to zen (diff) | |
| download | zen-075d17f8ada47e990fe94606c3d21df409223465.tar.xz zen-075d17f8ada47e990fe94606c3d21df409223465.zip | |
moved source directories into `/src` (#264)
* moved source directories into `/src`
* updated bundle.lua for new `src` path
* moved some docs, icon
* removed old test trees
Diffstat (limited to 'src/zenhttp/iothreadpool.h')
| -rw-r--r-- | src/zenhttp/iothreadpool.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/zenhttp/iothreadpool.h b/src/zenhttp/iothreadpool.h new file mode 100644 index 000000000..8333964c3 --- /dev/null +++ b/src/zenhttp/iothreadpool.h @@ -0,0 +1,37 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include <zencore/zencore.h> + +#if ZEN_PLATFORM_WINDOWS +# include <zencore/windows.h> + +# include <system_error> + +namespace zen { + +////////////////////////////////////////////////////////////////////////// +// +// Thread pool. Implemented in terms of Windows thread pool right now, will +// need a cross-platform implementation eventually +// + +class WinIoThreadPool +{ +public: + WinIoThreadPool(int InThreadCount); + ~WinIoThreadPool(); + + void CreateIocp(HANDLE IoHandle, PTP_WIN32_IO_CALLBACK Callback, void* Context, std::error_code& ErrorCode); + inline PTP_IO Iocp() const { return m_ThreadPoolIo; } + +private: + PTP_POOL m_ThreadPool = nullptr; + PTP_CLEANUP_GROUP m_CleanupGroup = nullptr; + PTP_IO m_ThreadPoolIo = nullptr; + TP_CALLBACK_ENVIRON m_CallbackEnvironment; +}; + +} // namespace zen +#endif |