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| author | Stefan Boberg <[email protected]> | 2026-03-04 14:13:46 +0100 |
|---|---|---|
| committer | GitHub Enterprise <[email protected]> | 2026-03-04 14:13:46 +0100 |
| commit | 0763d09a81e5a1d3df11763a7ec75e7860c9510a (patch) | |
| tree | 074575ba6ea259044a179eab0bb396d37268fb09 /src/zenhorde/xmake.lua | |
| parent | native xmake toolchain definition for UE-clang (#805) (diff) | |
| download | zen-0763d09a81e5a1d3df11763a7ec75e7860c9510a.tar.xz zen-0763d09a81e5a1d3df11763a7ec75e7860c9510a.zip | |
compute orchestration (#763)
- Added local process runners for Linux/Wine, Mac with some sandboxing support
- Horde & Nomad provisioning for development and testing
- Client session queues with lifecycle management (active/draining/cancelled), automatic retry with configurable limits, and manual reschedule API
- Improved web UI for orchestrator, compute, and hub dashboards with WebSocket push updates
- Some security hardening
- Improved scalability and `zen exec` command
Still experimental - compute support is disabled by default
Diffstat (limited to 'src/zenhorde/xmake.lua')
| -rw-r--r-- | src/zenhorde/xmake.lua | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/zenhorde/xmake.lua b/src/zenhorde/xmake.lua new file mode 100644 index 000000000..48d028e86 --- /dev/null +++ b/src/zenhorde/xmake.lua @@ -0,0 +1,22 @@ +-- Copyright Epic Games, Inc. All Rights Reserved. + +target('zenhorde') + set_kind("static") + set_group("libs") + add_headerfiles("**.h") + add_files("**.cpp") + add_includedirs("include", {public=true}) + add_deps("zencore", "zenhttp", "zencompute", "zenutil") + add_packages("asio", "json11") + + if is_plat("windows") then + add_syslinks("Ws2_32", "Bcrypt") + end + + if is_plat("linux") or is_plat("macosx") then + add_packages("openssl") + end + + if is_os("macosx") then + add_cxxflags("-Wno-deprecated-declarations") + end |