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authorStefan Boberg <[email protected]>2026-03-16 10:56:11 +0100
committerGitHub Enterprise <[email protected]>2026-03-16 10:56:11 +0100
commit8c3ba4e8c522d119df3cb48966e36c0eaa80aeb9 (patch)
treecf51b07e097904044b4bf65bc3fe0ad14134074f /src/zencore/memtrack/callstacktrace.cpp
parentMerge branch 'sb/no-network' of https://github.ol.epicgames.net/ue-foundation... (diff)
parentEnable cross compilation of Windows targets on Linux (#839) (diff)
downloadzen-sb/no-network.tar.xz
zen-sb/no-network.zip
Merge branch 'main' into sb/no-networksb/no-network
Diffstat (limited to 'src/zencore/memtrack/callstacktrace.cpp')
-rw-r--r--src/zencore/memtrack/callstacktrace.cpp154
1 files changed, 85 insertions, 69 deletions
diff --git a/src/zencore/memtrack/callstacktrace.cpp b/src/zencore/memtrack/callstacktrace.cpp
index 4a7068568..ccbea1282 100644
--- a/src/zencore/memtrack/callstacktrace.cpp
+++ b/src/zencore/memtrack/callstacktrace.cpp
@@ -193,8 +193,12 @@ private:
std::atomic_uint32_t CallstackIdCounter{1}; // 0 is reserved for "unknown callstack"
};
+} // namespace zen
+
# if UE_CALLSTACK_TRACE_USE_UNWIND_TABLES
+namespace zen {
+
/*
* Windows' x64 binaries contain a ".pdata" section that describes the location
* and size of its functions and details on how to unwind them. The unwind
@@ -908,98 +912,110 @@ FBacktracer::GetBacktraceId(void* AddressOfReturnAddress)
// queue (i.e. the processing thread has caught up processing).
return CallstackTracer.AddCallstack(BacktraceEntry);
}
-}
+} // namespace zen
# else // UE_CALLSTACK_TRACE_USE_UNWIND_TABLES
namespace zen {
- ////////////////////////////////////////////////////////////////////////////////
- class FBacktracer
- {
- public:
- FBacktracer(FMalloc* InMalloc);
- ~FBacktracer();
- static FBacktracer* Get();
- inline uint32_t GetBacktraceId(void* AddressOfReturnAddress);
- uint32_t GetBacktraceId(uint64_t ReturnAddress);
- void AddModule(uintptr_t Base, const char16_t* Name) {}
- void RemoveModule(uintptr_t Base) {}
-
- private:
- static FBacktracer* Instance;
- FMalloc* Malloc;
- FCallstackTracer CallstackTracer;
- };
+////////////////////////////////////////////////////////////////////////////////
+class FBacktracer
+{
+public:
+ FBacktracer(FMalloc* InMalloc);
+ ~FBacktracer();
+ static FBacktracer* Get();
+ inline uint32_t GetBacktraceId(void* AddressOfReturnAddress);
+ uint32_t GetBacktraceId(uint64_t ReturnAddress);
+ void AddModule(uintptr_t /*Base*/, const char16_t* /*Name*/) {}
+ void RemoveModule(uintptr_t /*Base*/) {}
- ////////////////////////////////////////////////////////////////////////////////
- FBacktracer* FBacktracer::Instance = nullptr;
+private:
+ static FBacktracer* Instance;
+ FMalloc* Malloc;
+ FCallstackTracer CallstackTracer;
+};
- ////////////////////////////////////////////////////////////////////////////////
- FBacktracer::FBacktracer(FMalloc* InMalloc) : Malloc(InMalloc), CallstackTracer(InMalloc) { Instance = this; }
+////////////////////////////////////////////////////////////////////////////////
+FBacktracer* FBacktracer::Instance = nullptr;
- ////////////////////////////////////////////////////////////////////////////////
- FBacktracer::~FBacktracer() {}
+////////////////////////////////////////////////////////////////////////////////
+FBacktracer::FBacktracer(FMalloc* InMalloc) : Malloc(InMalloc), CallstackTracer(InMalloc)
+{
+ Instance = this;
+}
- ////////////////////////////////////////////////////////////////////////////////
- FBacktracer* FBacktracer::Get() { return Instance; }
+////////////////////////////////////////////////////////////////////////////////
+FBacktracer::~FBacktracer()
+{
+}
- ////////////////////////////////////////////////////////////////////////////////
- uint32_t FBacktracer::GetBacktraceId(void* AddressOfReturnAddress)
- {
- const uint64_t ReturnAddress = *(uint64_t*)AddressOfReturnAddress;
- return GetBacktraceId(ReturnAddress);
- }
+////////////////////////////////////////////////////////////////////////////////
+FBacktracer*
+FBacktracer::Get()
+{
+ return Instance;
+}
- ////////////////////////////////////////////////////////////////////////////////
- uint32_t FBacktracer::GetBacktraceId(uint64_t ReturnAddress)
- {
+////////////////////////////////////////////////////////////////////////////////
+uint32_t
+FBacktracer::GetBacktraceId(void* AddressOfReturnAddress)
+{
+ const uint64_t ReturnAddress = *(uint64_t*)AddressOfReturnAddress;
+ return GetBacktraceId(ReturnAddress);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+uint32_t
+FBacktracer::GetBacktraceId(uint64_t ReturnAddress)
+{
+ ZEN_UNUSED(ReturnAddress);
# if !UE_BUILD_SHIPPING
- uint64_t StackFrames[256];
- int32_t NumStackFrames = FPlatformStackWalk::CaptureStackBackTrace(StackFrames, UE_ARRAY_COUNT(StackFrames));
- if (NumStackFrames > 0)
+ uint64_t StackFrames[256];
+ int32_t NumStackFrames = FPlatformStackWalk::CaptureStackBackTrace(StackFrames, UE_ARRAY_COUNT(StackFrames));
+ if (NumStackFrames > 0)
+ {
+ FCallstackTracer::FBacktraceEntry BacktraceEntry;
+ uint64_t BacktraceId = 0;
+ uint32_t FrameIdx = 0;
+ bool bUseAddress = false;
+ for (int32_t Index = 0; Index < NumStackFrames; Index++)
{
- FCallstackTracer::FBacktraceEntry BacktraceEntry;
- uint64_t BacktraceId = 0;
- uint32_t FrameIdx = 0;
- bool bUseAddress = false;
- for (int32_t Index = 0; Index < NumStackFrames; Index++)
+ if (!bUseAddress)
{
- if (!bUseAddress)
- {
- // start using backtrace only after ReturnAddress
- if (StackFrames[Index] == (uint64_t)ReturnAddress)
- {
- bUseAddress = true;
- }
- }
- if (bUseAddress || NumStackFrames == 1)
+ // start using backtrace only after ReturnAddress
+ if (StackFrames[Index] == (uint64_t)ReturnAddress)
{
- uint64_t RetAddr = StackFrames[Index];
- StackFrames[FrameIdx++] = RetAddr;
-
- // This is a simple order-dependent LCG. Should be sufficient enough
- BacktraceId += RetAddr;
- BacktraceId *= 0x30be8efa499c249dull;
+ bUseAddress = true;
}
}
+ if (bUseAddress || NumStackFrames == 1)
+ {
+ uint64_t RetAddr = StackFrames[Index];
+ StackFrames[FrameIdx++] = RetAddr;
- // Save the collected id
- BacktraceEntry.Hash = BacktraceId;
- BacktraceEntry.FrameCount = FrameIdx;
- BacktraceEntry.Frames = StackFrames;
-
- // Add to queue to be processed. This might block until there is room in the
- // queue (i.e. the processing thread has caught up processing).
- return CallstackTracer.AddCallstack(BacktraceEntry);
+ // This is a simple order-dependent LCG. Should be sufficient enough
+ BacktraceId += RetAddr;
+ BacktraceId *= 0x30be8efa499c249dull;
+ }
}
-# endif
- return 0;
+ // Save the collected id
+ BacktraceEntry.Hash = BacktraceId;
+ BacktraceEntry.FrameCount = FrameIdx;
+ BacktraceEntry.Frames = StackFrames;
+
+ // Add to queue to be processed. This might block until there is room in the
+ // queue (i.e. the processing thread has caught up processing).
+ return CallstackTracer.AddCallstack(BacktraceEntry);
}
+# endif
+ return 0;
}
+} // namespace zen
+
# endif // UE_CALLSTACK_TRACE_USE_UNWIND_TABLES
namespace zen {
@@ -1047,7 +1063,7 @@ CallstackTrace_GetCurrentId()
# if PLATFORM_USE_CALLSTACK_ADDRESS_POINTER
return Instance->GetBacktraceId(StackAddress);
# else
- return Instance->GetBacktraceId((uint64_t)StackAddress);
+ return Instance->GetBacktraceId((uint64_t)StackAddress);
# endif
}