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authorStefan Boberg <[email protected]>2026-02-18 11:28:03 +0100
committerGitHub Enterprise <[email protected]>2026-02-18 11:28:03 +0100
commit149a5c2faa8d59290b8b44717e504532e906aae2 (patch)
tree9c875f1fd89f65f939bf8f6ef67b506565be845c /src/zencompute/zencompute.cpp
parentadd selective request logging support to http.sys (#762) (diff)
downloadzen-149a5c2faa8d59290b8b44717e504532e906aae2.tar.xz
zen-149a5c2faa8d59290b8b44717e504532e906aae2.zip
structured compute basics (#714)
this change adds the `zencompute` component, which can be used to distribute work dispatched from UE using the DDB (Derived Data Build) APIs via zenserver this change also adds a distinct zenserver compute mode (`zenserver compute`) which is intended to be used for leaf compute nodes to exercise the compute functionality without directly involving UE, a `zen exec` subcommand is also added, which can be used to feed replays through the system all new functionality is considered *experimental* and disabled by default at this time, behind the `zencompute` option in xmake config
Diffstat (limited to 'src/zencompute/zencompute.cpp')
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1 files changed, 12 insertions, 0 deletions
diff --git a/src/zencompute/zencompute.cpp b/src/zencompute/zencompute.cpp
new file mode 100644
index 000000000..633250f4e
--- /dev/null
+++ b/src/zencompute/zencompute.cpp
@@ -0,0 +1,12 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#include "zencompute/zencompute.h"
+
+namespace zen {
+
+void
+zencompute_forcelinktests()
+{
+}
+
+} // namespace zen