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authorStefan Boberg <[email protected]>2026-02-18 11:28:03 +0100
committerGitHub Enterprise <[email protected]>2026-02-18 11:28:03 +0100
commit149a5c2faa8d59290b8b44717e504532e906aae2 (patch)
tree9c875f1fd89f65f939bf8f6ef67b506565be845c /src/zencompute/actionrecorder.h
parentadd selective request logging support to http.sys (#762) (diff)
downloadzen-149a5c2faa8d59290b8b44717e504532e906aae2.tar.xz
zen-149a5c2faa8d59290b8b44717e504532e906aae2.zip
structured compute basics (#714)
this change adds the `zencompute` component, which can be used to distribute work dispatched from UE using the DDB (Derived Data Build) APIs via zenserver this change also adds a distinct zenserver compute mode (`zenserver compute`) which is intended to be used for leaf compute nodes to exercise the compute functionality without directly involving UE, a `zen exec` subcommand is also added, which can be used to feed replays through the system all new functionality is considered *experimental* and disabled by default at this time, behind the `zencompute` option in xmake config
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diff --git a/src/zencompute/actionrecorder.h b/src/zencompute/actionrecorder.h
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+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include <zencompute/functionservice.h>
+#include <zencompute/zencompute.h>
+#include <zencore/basicfile.h>
+#include <zencore/compactbinarybuilder.h>
+#include <zenstore/cidstore.h>
+#include <zenstore/gc.h>
+#include <zenstore/zenstore.h>
+
+#include <filesystem>
+#include <functional>
+#include <map>
+#include <unordered_map>
+
+namespace zen {
+class CbObject;
+class CbPackage;
+struct IoHash;
+} // namespace zen
+
+#if ZEN_WITH_COMPUTE_SERVICES
+
+namespace zen::compute {
+
+//////////////////////////////////////////////////////////////////////////
+
+struct RecordingFileWriter
+{
+ RecordingFileWriter(RecordingFileWriter&&) = delete;
+ RecordingFileWriter& operator=(RecordingFileWriter&&) = delete;
+
+ RwLock m_FileLock;
+ BasicFile m_File;
+ uint64_t m_FileOffset = 0;
+ CbObjectWriter m_TocWriter;
+ BasicFile m_TocFile;
+
+ RecordingFileWriter();
+ ~RecordingFileWriter();
+
+ void Open(std::filesystem::path FilePath);
+ void Close();
+ void AppendObject(const CbObject& Object, const IoHash& ObjectHash);
+};
+
+//////////////////////////////////////////////////////////////////////////
+
+/**
+ * Recording "runner" implementation
+ *
+ * This class writes out all actions and their attachments to a recording directory
+ * in a format that can be read back by the RecordingReader.
+ *
+ * The contents of the recording directory will be self-contained, with all referenced
+ * attachments stored in the recording directory itself, so that the recording can be
+ * moved or shared without needing to maintain references to the main CID store.
+ *
+ */
+
+class ActionRecorder
+{
+public:
+ ActionRecorder(ChunkResolver& InChunkResolver, const std::filesystem::path& RecordingLogPath);
+ ~ActionRecorder();
+
+ ActionRecorder(const ActionRecorder&) = delete;
+ ActionRecorder& operator=(const ActionRecorder&) = delete;
+
+ void Shutdown();
+ void RegisterWorker(const CbPackage& WorkerPackage);
+ bool RecordAction(Ref<RunnerAction> Action);
+
+private:
+ ChunkResolver& m_ChunkResolver;
+ std::filesystem::path m_RecordingLogDir;
+
+ RecordingFileWriter m_WorkersFile;
+ RecordingFileWriter m_ActionsFile;
+ GcManager m_Gc;
+ CidStore m_CidStore{m_Gc};
+ std::atomic<int> m_ChunkCounter{0};
+ std::atomic<uint64_t> m_ChunkBytesCounter{0};
+ std::atomic<int> m_ActionsCounter{0};
+};
+
+} // namespace zen::compute
+
+#endif // ZEN_WITH_COMPUTE_SERVICES