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authorStefan Boberg <[email protected]>2026-02-18 11:28:03 +0100
committerGitHub Enterprise <[email protected]>2026-02-18 11:28:03 +0100
commit149a5c2faa8d59290b8b44717e504532e906aae2 (patch)
tree9c875f1fd89f65f939bf8f6ef67b506565be845c /src/zencompute-test/zencompute-test.cpp
parentadd selective request logging support to http.sys (#762) (diff)
downloadzen-149a5c2faa8d59290b8b44717e504532e906aae2.tar.xz
zen-149a5c2faa8d59290b8b44717e504532e906aae2.zip
structured compute basics (#714)
this change adds the `zencompute` component, which can be used to distribute work dispatched from UE using the DDB (Derived Data Build) APIs via zenserver this change also adds a distinct zenserver compute mode (`zenserver compute`) which is intended to be used for leaf compute nodes to exercise the compute functionality without directly involving UE, a `zen exec` subcommand is also added, which can be used to feed replays through the system all new functionality is considered *experimental* and disabled by default at this time, behind the `zencompute` option in xmake config
Diffstat (limited to 'src/zencompute-test/zencompute-test.cpp')
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diff --git a/src/zencompute-test/zencompute-test.cpp b/src/zencompute-test/zencompute-test.cpp
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+++ b/src/zencompute-test/zencompute-test.cpp
@@ -0,0 +1,32 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#include <zencompute/zencompute.h>
+#include <zencore/filesystem.h>
+#include <zencore/logging.h>
+#include <zencore/zencore.h>
+
+#if ZEN_PLATFORM_LINUX || ZEN_PLATFORM_MAC
+# include <sys/time.h>
+# include <sys/resource.h>
+# include <zencore/except.h>
+#endif
+
+#if ZEN_WITH_TESTS
+# define ZEN_TEST_WITH_RUNNER 1
+# include <zencore/testing.h>
+#endif
+
+int
+main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[])
+{
+#if ZEN_WITH_TESTS
+ zen::zencompute_forcelinktests();
+
+ zen::logging::InitializeLogging();
+ zen::MaximizeOpenFileCount();
+
+ return ZEN_RUN_TESTS(argc, argv);
+#else
+ return 0;
+#endif
+}