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authorMartin Ridgers <[email protected]>2023-02-06 14:09:36 +0100
committerMartin Ridgers <[email protected]>2023-02-06 14:09:36 +0100
commit1a3db6fc978a3de752fa001213927617508d3aa7 (patch)
tree48ba9b9cb74c0c485c2564c329fd4cae69c8ec62 /scripts
parentRemoved stale comment now that use of !! has been replaced (diff)
downloadzen-1a3db6fc978a3de752fa001213927617508d3aa7.tar.xz
zen-1a3db6fc978a3de752fa001213927617508d3aa7.zip
Fixed two typos in Readme
Diffstat (limited to 'scripts')
-rwxr-xr-xscripts/ue_build_linux/README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/ue_build_linux/README.md b/scripts/ue_build_linux/README.md
index 8cd589610..1665b24a2 100755
--- a/scripts/ue_build_linux/README.md
+++ b/scripts/ue_build_linux/README.md
@@ -6,7 +6,7 @@ headers and libraries. There are a few components involved;
1) get_ue_toolchain.sh <toolchain_dir>
-This will download the required components from Perforce and struicture them in
+This will download the required components from Perforce and structure them in
such a way that they can be used by both vcpkg and xmake when building Zen.
2) ue_build.sh <toolchain_dir> <prog> [args...]
@@ -21,7 +21,7 @@ $ scripts/ue_linux_build/ue_build.sh ~/uetools xmake build
```
It is possible that `--toolchain=clang` may be required as a configuration
-option. The ue_build.sh script can also be source into the current shell,,
+option. The ue_build.sh script can also be sourced into the current shell,
although it is worth noting that this has never been tried.
3) clang / clang++