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authorStefan Boberg <[email protected]>2023-12-11 13:09:03 +0100
committerStefan Boberg <[email protected]>2023-12-11 13:09:03 +0100
commit93afeddbc7a5b5df390a29407f5515acd5a70fc1 (patch)
tree6f85ee551aabe20dece64a750c0b2d5d2c5d2d5d /scripts/ue_build_linux
parentremoved unnecessary SHA1 references (diff)
parentMake sure that PathFromHandle don't hide true error when throwing exceptions ... (diff)
downloadzen-93afeddbc7a5b5df390a29407f5515acd5a70fc1.tar.xz
zen-93afeddbc7a5b5df390a29407f5515acd5a70fc1.zip
Merge branch 'main' of https://github.com/EpicGames/zen
Diffstat (limited to 'scripts/ue_build_linux')
-rwxr-xr-xscripts/ue_build_linux/README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/scripts/ue_build_linux/README.md b/scripts/ue_build_linux/README.md
index 060f1a77a..e93a234ae 100755
--- a/scripts/ue_build_linux/README.md
+++ b/scripts/ue_build_linux/README.md
@@ -8,7 +8,7 @@ find headers and libraries. There are a few components involved;
1) get_ue_toolchain.sh <toolchain_dir>
```
-$ scripts/ue_linux_build/get_ue_toolchain.sh ./.tmp-ue-toolchain
+$ scripts/ue_build_linux/get_ue_toolchain.sh ./.tmp-ue-toolchain
```
This will download the required components from cdn.unrealengine.com and
@@ -24,8 +24,8 @@ environment and execs the "prog [args...]".
It is expected that this is used to invoke xmake to build Zen;
```
-$ scripts/ue_linux_build/ue_build.sh .tmp-ue-toolchain xmake config --mode=debug
-$ scripts/ue_linux_build/ue_build.sh .tmp-ue-toolchain xmake build
+$ scripts/ue_build_linux/ue_build.sh .tmp-ue-toolchain xmake config --mode=debug
+$ scripts/ue_build_linux/ue_build.sh .tmp-ue-toolchain xmake build
```
It is possible that `--toolchain=clang` may be required as a configuration