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authorMartin Ridgers <[email protected]>2023-02-06 14:36:50 +0100
committerGitHub <[email protected]>2023-02-06 14:36:50 +0100
commit0daa2ff00b8457f497a338eb79b951ce5215b27c (patch)
tree233ebf82e370699626acfc2375368aaa85427ce8 /scripts/bundle.lua
parentremove legacy `export-project` and `import-project` (#222) (diff)
parentFixed wrong if-statement when checking for the presence of clang++ (diff)
downloadzen-0daa2ff00b8457f497a338eb79b951ce5215b27c.tar.xz
zen-0daa2ff00b8457f497a338eb79b951ce5215b27c.zip
Merge pull request #219 from EpicGames/linux-build
Scripts for building Linux binaries using UE's Linux toolchain.
Diffstat (limited to 'scripts/bundle.lua')
-rw-r--r--scripts/bundle.lua4
1 files changed, 1 insertions, 3 deletions
diff --git a/scripts/bundle.lua b/scripts/bundle.lua
index ef63df0fb..b2857e42f 100644
--- a/scripts/bundle.lua
+++ b/scripts/bundle.lua
@@ -263,11 +263,9 @@ local function main_linux()
_append_content_zip("build/linux/x86_64/release/zenserver")
_append_content_zip("build/linux/x86_64/release/zen")
- _exec("scripts/bundle_linux.sh")
-
_zip(false,
"build/zenserver-linux.zip",
- "build/appimage/zenserver",
+ "build/linux/x86_64/release/zenserver",
"build/linux/x86_64/release/zen",
crashpad_handler_path)
end