aboutsummaryrefslogtreecommitdiff
path: root/CODING.md
diff options
context:
space:
mode:
authorStefan Boberg <[email protected]>2022-06-10 16:48:52 +0200
committerGitHub <[email protected]>2022-06-10 16:48:52 +0200
commit4cacb5a4099b7887a460d388101c0cfd18845426 (patch)
treed8cd306cbe0c90712f9bb7f50c2dc6393e3813b1 /CODING.md
parentfixed issue in CbPackage marshaling of local references (diff)
downloadzen-4cacb5a4099b7887a460d388101c0cfd18845426.tar.xz
zen-4cacb5a4099b7887a460d388101c0cfd18845426.zip
Update CODING.md
Diffstat (limited to 'CODING.md')
-rw-r--r--CODING.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/CODING.md b/CODING.md
index 54774590f..ddb46139a 100644
--- a/CODING.md
+++ b/CODING.md
@@ -5,6 +5,9 @@ The naming conventions for Zen are intended to resemble the Unreal Engine coding
* Classes/Structs - `PascalCase`
* Functions - `PascalCase()`
* Class member variables - `m_PascalCase`
+* Global variables - `g_PascalCase`
+* Static variables - `s_PascalCase`
+* Thread local variables - `t_PascalCase`
Those who are familiar with the UE coding standards will note that we do not require or encourage `F` prefixes on struct or classes, and we expect class members to have a `m_` member prefix.