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| author | Stefan Boberg <[email protected]> | 2022-06-10 16:48:52 +0200 |
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| committer | GitHub <[email protected]> | 2022-06-10 16:48:52 +0200 |
| commit | 4cacb5a4099b7887a460d388101c0cfd18845426 (patch) | |
| tree | d8cd306cbe0c90712f9bb7f50c2dc6393e3813b1 /CODING.md | |
| parent | fixed issue in CbPackage marshaling of local references (diff) | |
| download | zen-4cacb5a4099b7887a460d388101c0cfd18845426.tar.xz zen-4cacb5a4099b7887a460d388101c0cfd18845426.zip | |
Update CODING.md
Diffstat (limited to 'CODING.md')
| -rw-r--r-- | CODING.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -5,6 +5,9 @@ The naming conventions for Zen are intended to resemble the Unreal Engine coding * Classes/Structs - `PascalCase` * Functions - `PascalCase()` * Class member variables - `m_PascalCase` +* Global variables - `g_PascalCase` +* Static variables - `s_PascalCase` +* Thread local variables - `t_PascalCase` Those who are familiar with the UE coding standards will note that we do not require or encourage `F` prefixes on struct or classes, and we expect class members to have a `m_` member prefix. |