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authorStefan Boberg <[email protected]>2023-05-02 10:01:47 +0200
committerGitHub <[email protected]>2023-05-02 10:01:47 +0200
commit075d17f8ada47e990fe94606c3d21df409223465 (patch)
treee50549b766a2f3c354798a54ff73404217b4c9af /CODING.md
parentfix: bundle shouldn't append content zip to zen (diff)
downloadzen-075d17f8ada47e990fe94606c3d21df409223465.tar.xz
zen-075d17f8ada47e990fe94606c3d21df409223465.zip
moved source directories into `/src` (#264)
* moved source directories into `/src` * updated bundle.lua for new `src` path * moved some docs, icon * removed old test trees
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-# Naming Conventions
-
-The naming conventions for Zen are intended to remain close to the Unreal Engine coding style, with some minor exceptions wrt prefixes.
-
-* Classes/Structs - `PascalCase`
-* Functions - `PascalCase()`
-* Class member variables - `m_PascalCase`
-* Global variables - `g_PascalCase`
-* Static variables - `s_PascalCase`
-* Thread local variables - `t_PascalCase`
-
-Those who are familiar with the UE coding standards will note that we do not require or encourage `F` prefixes on struct or classes, and we expect class members to have a `m_` member prefix.
-
-# Code formatting
-
-To ensure consistent formatting we rely on `clang-format` to automatically format source code. This leads to consistent formatting which should lead to fewer surprises and more straightforward merging.
-
-Formatting is ensured by using [pre-commit](https://pre-commit.com/)
-
-- [Ensure you have a Python install](https://www.python.org/downloads/) and that Python has been added to the PATH environment variable
-- [Install pre-commit](https://pre-commit.com/#installation) so it is available in PATH
-- Run pre-commit manually on staged files `pre-commit run`
-- Run pre-commit manually on all files `pre-commit run --all-files`
-- Install git commit hooks `pre-commit install`, which will automatically run before every commit.