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authorPer Larsson <[email protected]>2022-02-22 09:21:41 +0100
committerPer Larsson <[email protected]>2022-02-22 09:21:41 +0100
commitdf56272f21ac4b9700d9d1f4e1d313e1c48c0177 (patch)
treea9c4047931a8ffaaeb6585ad82b9a0b15c246e76
parentFixed crashing websocket test. (diff)
parentUse sigaction() instead of the deprecated sigignore() (diff)
downloadzen-df56272f21ac4b9700d9d1f4e1d313e1c48c0177.tar.xz
zen-df56272f21ac4b9700d9d1f4e1d313e1c48c0177.zip
Merge branch 'main' of https://github.com/EpicGames/zen
-rw-r--r--zencore/thread.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/zencore/thread.cpp b/zencore/thread.cpp
index 527938cf3..7b1396f5f 100644
--- a/zencore/thread.cpp
+++ b/zencore/thread.cpp
@@ -82,7 +82,10 @@ const bool bNoZombieChildren = [] () {
// SIGCHLD siganals removes the need to call wait() on zombies. Another option
// would be for the child to call setsid() but that would detatch the child
// from the terminal.
- sigignore(SIGCHLD);
+ struct sigaction Action = {};
+ sigemptyset(&Action.sa_mask);
+ Action.sa_handler = SIG_IGN;
+ sigaction(SIGCHLD, &Action, nullptr);
return true;
} ();
#endif