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authorStefan Boberg <[email protected]>2022-08-09 14:59:37 +0200
committerGitHub <[email protected]>2022-08-09 14:59:37 +0200
commite5968c65702d466237bd536091f6427c85468b4d (patch)
tree5da2f6475b645ebb8d837140b04d66bd560b8d3d
parentUpdate CODING.md (diff)
downloadzen-e5968c65702d466237bd536091f6427c85468b4d.tar.xz
zen-e5968c65702d466237bd536091f6427c85468b4d.zip
Update CODING.md
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1 files changed, 2 insertions, 2 deletions
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@@ -1,6 +1,6 @@
# Naming Conventions
-The naming conventions for Zen are intended to resemble the Unreal Engine coding style, with some minor exceptions.
+The naming conventions for Zen are intended to remain close to the Unreal Engine coding style, with some minor exceptions wrt prefixes.
* Classes/Structs - `PascalCase`
* Functions - `PascalCase()`
@@ -13,7 +13,7 @@ Those who are familiar with the UE coding standards will note that we do not req
# Code formatting
-To ensure consistent formatting we rely on `clang-format` to automatically format source code. This leads to consistent formatting which should lead to less surprises and more straightforward merging.
+To ensure consistent formatting we rely on `clang-format` to automatically format source code. This leads to consistent formatting which should lead to fewer surprises and more straightforward merging.
Formatting is ensured by using [pre-commit](https://pre-commit.com/)