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| author | Stefan Boberg <[email protected]> | 2022-08-09 14:59:37 +0200 |
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| committer | GitHub <[email protected]> | 2022-08-09 14:59:37 +0200 |
| commit | e5968c65702d466237bd536091f6427c85468b4d (patch) | |
| tree | 5da2f6475b645ebb8d837140b04d66bd560b8d3d | |
| parent | Update CODING.md (diff) | |
| download | zen-e5968c65702d466237bd536091f6427c85468b4d.tar.xz zen-e5968c65702d466237bd536091f6427c85468b4d.zip | |
Update CODING.md
| -rw-r--r-- | CODING.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1,6 +1,6 @@ # Naming Conventions -The naming conventions for Zen are intended to resemble the Unreal Engine coding style, with some minor exceptions. +The naming conventions for Zen are intended to remain close to the Unreal Engine coding style, with some minor exceptions wrt prefixes. * Classes/Structs - `PascalCase` * Functions - `PascalCase()` @@ -13,7 +13,7 @@ Those who are familiar with the UE coding standards will note that we do not req # Code formatting -To ensure consistent formatting we rely on `clang-format` to automatically format source code. This leads to consistent formatting which should lead to less surprises and more straightforward merging. +To ensure consistent formatting we rely on `clang-format` to automatically format source code. This leads to consistent formatting which should lead to fewer surprises and more straightforward merging. Formatting is ensured by using [pre-commit](https://pre-commit.com/) |