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authorDan Engelbrecht <[email protected]>2022-06-02 01:06:16 +0200
committerDan Engelbrecht <[email protected]>2022-06-02 01:06:16 +0200
commitd8c314f9ce297154fa6f0e5df72dcaab5944a107 (patch)
tree9d2137206a45b465e072d14012b812c2c84e5520
parentMerge pull request #105 from EpicGames/de/new-release-flow (diff)
downloadzen-d8c314f9ce297154fa6f0e5df72dcaab5944a107.tar.xz
zen-d8c314f9ce297154fa6f0e5df72dcaab5944a107.zip
Bump version and update changelog
-rw-r--r--CHANGELOG.md19
-rw-r--r--xmake.lua2
2 files changed, 17 insertions, 4 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 14358d4fe..4d8fae2ed 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,20 @@
##
-- Add release flow in GitHub actions on pushed tag `v0.1.2` gives full release, `v0.1.2-pre0` gives pre-release
+- BlockStore (small object store) Always block GC of current write block
+- Make it possible to configure GC monitoring interval using `--gc-monitor-interval-seconds`
+- Keep "reason" from upstream response so we can present it even if the request fails without outright error
+- New GitHub Actions release flow - Add release flow in GitHub actions on pushed tag `v0.1.2` gives full release, `v0.1.2-pre0` gives pre-release
+
+## 0d08450
+- Fixes issue with broken Zen instances for legacy requests
+
+## 63f50b5
+- Enable FILE_SHARE_DELETE on standalone files in disk buckets - fixes Jira UE-154234
+- Make sure we can properly create the block file before assigning it for use - fixes Jira UE-154438
+- Horde execute compressed input blobs
+- Drop namespace support
+- Safer delete of cache buckets
+
+## dba8b36
- Namespaces: This introduces namespaces to the zenserver but only the default ue4.ddc is supported. Clients that don't send a namespace in the request will keep old behviour, new clients that sends namespace is required to use ue4.ddc (which they currently do)
- Aligned bucket naming rules with UE code base
- Fix retry counter and add an extra iteration to give more time for success during contention for standalone files in cache
@@ -7,5 +22,3 @@
- Restore logic where we accept failed overwrite if resulting size is the same for standlone file in cache
- Correctly calculate the m_TotalSize difference when overwriting file for standalone files in cache
- Fix namespace folder scanning
-
-## older releases go here
diff --git a/xmake.lua b/xmake.lua
index e4d795fcf..9ffc94c65 100644
--- a/xmake.lua
+++ b/xmake.lua
@@ -1,6 +1,6 @@
-- Copyright Epic Games, Inc. All Rights Reserved.
-set_version("0.1.0", { build = "%Y%m%d%H%M" })
+set_version("0.1.1", { build = "%Y%m%d%H%M" })
set_configvar("ZEN_SCHEMA_VERSION", 3) -- changed cas oplog format (p3rl)
add_requires(