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| author | Dan Engelbrecht <[email protected]> | 2022-06-02 01:06:16 +0200 |
|---|---|---|
| committer | Dan Engelbrecht <[email protected]> | 2022-06-02 01:06:16 +0200 |
| commit | d8c314f9ce297154fa6f0e5df72dcaab5944a107 (patch) | |
| tree | 9d2137206a45b465e072d14012b812c2c84e5520 | |
| parent | Merge pull request #105 from EpicGames/de/new-release-flow (diff) | |
| download | zen-d8c314f9ce297154fa6f0e5df72dcaab5944a107.tar.xz zen-d8c314f9ce297154fa6f0e5df72dcaab5944a107.zip | |
Bump version and update changelog
| -rw-r--r-- | CHANGELOG.md | 19 | ||||
| -rw-r--r-- | xmake.lua | 2 |
2 files changed, 17 insertions, 4 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 14358d4fe..4d8fae2ed 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,20 @@ ## -- Add release flow in GitHub actions on pushed tag `v0.1.2` gives full release, `v0.1.2-pre0` gives pre-release +- BlockStore (small object store) Always block GC of current write block +- Make it possible to configure GC monitoring interval using `--gc-monitor-interval-seconds` +- Keep "reason" from upstream response so we can present it even if the request fails without outright error +- New GitHub Actions release flow - Add release flow in GitHub actions on pushed tag `v0.1.2` gives full release, `v0.1.2-pre0` gives pre-release + +## 0d08450 +- Fixes issue with broken Zen instances for legacy requests + +## 63f50b5 +- Enable FILE_SHARE_DELETE on standalone files in disk buckets - fixes Jira UE-154234 +- Make sure we can properly create the block file before assigning it for use - fixes Jira UE-154438 +- Horde execute compressed input blobs +- Drop namespace support +- Safer delete of cache buckets + +## dba8b36 - Namespaces: This introduces namespaces to the zenserver but only the default ue4.ddc is supported. Clients that don't send a namespace in the request will keep old behviour, new clients that sends namespace is required to use ue4.ddc (which they currently do) - Aligned bucket naming rules with UE code base - Fix retry counter and add an extra iteration to give more time for success during contention for standalone files in cache @@ -7,5 +22,3 @@ - Restore logic where we accept failed overwrite if resulting size is the same for standlone file in cache - Correctly calculate the m_TotalSize difference when overwriting file for standalone files in cache - Fix namespace folder scanning - -## older releases go here @@ -1,6 +1,6 @@ -- Copyright Epic Games, Inc. All Rights Reserved. -set_version("0.1.0", { build = "%Y%m%d%H%M" }) +set_version("0.1.1", { build = "%Y%m%d%H%M" }) set_configvar("ZEN_SCHEMA_VERSION", 3) -- changed cas oplog format (p3rl) add_requires( |