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authorDan Engelbrecht <[email protected]>2023-11-24 09:33:03 +0100
committerDan Engelbrecht <[email protected]>2023-11-24 09:33:03 +0100
commitd605c80aa12eb75f123ca92663380aa00620291d (patch)
tree4ffc8f3c96aa576b07a100385d1a13a3e708aa77
parentUpdated branding (#567) (diff)
downloadzen-d605c80aa12eb75f123ca92663380aa00620291d.tar.xz
zen-d605c80aa12eb75f123ca92663380aa00620291d.zip
fix truncation of sentry hostname
-rw-r--r--CHANGELOG.md1
-rw-r--r--src/zenserver/sentryintegration.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 9e74a07bb..485fe6b58 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,6 +1,7 @@
##
- Feature: Added xmake task `updatefrontend` which updates the zip file containing the frontend html (`/src/zenserver/frontend/html.zip`)
- Feature: Added `--powercycle` option to zenserver which causes it do shut down immediately after initialization is completed. This is useful for profiling startup/shutdown primarily but could also be useful for some kinds of validation/state upgrade scenarios
+- Bugfix: Fix sentry host name where last character of name was being truncated
- Improvement: The frontend html content is no longer appended at the end of the executable which prevented signing, instead it is compiled in from the `/src/zenserver/frontend/html.zip` archive
- Improvement: MacOS now does ad-hoc code signing by default when issuing `xmake bundle`, signing with proper cert is done on CI builds
- Improvement: Updated branding to be consistent with current working name ("Unreal Zen Storage Server" etc)
diff --git a/src/zenserver/sentryintegration.cpp b/src/zenserver/sentryintegration.cpp
index 05e80bb17..11bf78a75 100644
--- a/src/zenserver/sentryintegration.cpp
+++ b/src/zenserver/sentryintegration.cpp
@@ -242,7 +242,7 @@ SentryIntegration::Initialize(std::string SentryDatabasePath, std::string Sentry
OK = GetComputerNameA(Buffer, &BufferLength);
if (OK && BufferLength)
{
- m_SentryHostName = std::string(Buffer, BufferLength - 1);
+ m_SentryHostName = std::string(Buffer, BufferLength);
}
else
{