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authorStefan Boberg <[email protected]>2023-06-16 17:07:35 +0200
committerGitHub <[email protected]>2023-06-16 17:07:35 +0200
commitd2b5f5937d97fcc0af07d4432085d1abc7bf1fa2 (patch)
tree8b2eace46cc24e7c86935d762c1866688c506f49
parent0.2.14-pre1 (diff)
downloadzen-d2b5f5937d97fcc0af07d4432085d1abc7bf1fa2.tar.xz
zen-d2b5f5937d97fcc0af07d4432085d1abc7bf1fa2.zip
Update README.mdv0.2.14-pre1
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1 files changed, 3 insertions, 3 deletions
diff --git a/README.md b/README.md
index 36742f312..5354a7f32 100644
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This is the implementation of the local storage service for UE5. It is intended to be deployed on
user machines either as a daemon or launched ad hoc as required during of editor/cooker/game startup
-Zen is currently EXPERIMENTAL and not intended to be used in production. We will make breaking changes
+This is currently EXPERIMENTAL and not intended to be used in production. We will make breaking changes
to storage and application interfaces as well as significant performance improvements in the upcoming
months to make it ready for general adoption.
-Zen can also be deployed as a shared instance for use as a shared cache. It also supports upstream
+Zen server can also be deployed as a shared instance for use as a shared cache. It also supports upstream
connectivity to cloud storage services as well as other Zen server instances. However, due to how
propagation is handled this is not currently recommended as performance will be better if you use
-a hierarchical DDC graph in UE
+a hierarchical DDC graph in UE.
All platforms require [xmake](https://xmake.io)