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authorStefan Boberg <[email protected]>2021-09-09 13:12:29 +0200
committerGitHub <[email protected]>2021-09-09 13:12:29 +0200
commit8a853d2a9db324f30a6ed45fa0d1fe79cc80c0f9 (patch)
tree3b059e3ad5cd590c4246b554648efe42ac2f3584
parentUpdate README.md (diff)
downloadzen-8a853d2a9db324f30a6ed45fa0d1fe79cc80c0f9.tar.xz
zen-8a853d2a9db324f30a6ed45fa0d1fe79cc80c0f9.zip
Update README.md
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1 files changed, 4 insertions, 4 deletions
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@@ -3,10 +3,12 @@
This is the implementation of the local storage service for UE5. It is intended to be deployed on
user machines either as a daemon or launched ad hoc as required during of editor/cooker/game startup
-## Setup
-
We currently only support building and running the server on Windows. Linux and Mac support is in progress
+## Building on Windows
+
+### Windows Setup
+
To build the code you will need Visual Studio 2019 (we use c++20 features), git and vcpkg.
* Install Visual Studio 2019 Version 16.10 or later
@@ -23,8 +25,6 @@ basis and requires manual bootstrap so you will need to do the following at leas
Now you are ready to start building!
-## Building on Windows
-
### Building with Visual Studio
We currently require Visual Studio 2019 Version 16.10 or later. Visual Studio 2022 can also be used, but