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authorStefan Boberg <[email protected]>2024-01-31 09:24:20 +0100
committerGitHub <[email protected]>2024-01-31 09:24:20 +0100
commit83a706042bb1466e99c629220ba4fafcd4e2898b (patch)
tree0601cc4e5778ee69eee4d73e7554594518e8f473
parentUpdate README.md (diff)
downloadzen-83a706042bb1466e99c629220ba4fafcd4e2898b.tar.xz
zen-83a706042bb1466e99c629220ba4fafcd4e2898b.zip
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@@ -5,7 +5,7 @@ user machines either as a daemon or launched ad hoc as required during of editor
will use this service to manage local storage of secondary data such as the output from the cooker and local caches
used to accelerate data transformations (aka DDC).
-Unreal Zen Storage Service can also be deployed as a shared instance for use as a shared cache. This is recommended
+Unreal Zen Storage Service can also be deployed as a shared instance for use as a shared cache (DDC). This is recommended
for high load environments such as a build farm since we can handle significantly higher request rates compared to
plain file share (SMB) and Cloud DDC.