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| author | Stefan Boberg <[email protected]> | 2024-01-30 18:27:42 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2024-01-30 18:27:42 +0100 |
| commit | 65dd0ee532f699b7bc4a4544531eddab489b3655 (patch) | |
| tree | 2d38ff834af19c1d3d3c03cc0b155ac637e2501e | |
| parent | Update README.md (diff) | |
| download | zen-65dd0ee532f699b7bc4a4544531eddab489b3655.tar.xz zen-65dd0ee532f699b7bc4a4544531eddab489b3655.zip | |
Update README.md
| -rw-r--r-- | README.md | 11 |
1 files changed, 7 insertions, 4 deletions
@@ -5,10 +5,13 @@ user machines either as a daemon or launched ad hoc as required during of editor will use this service to manage local storage of secondary data such as the output from the cooker and local caches used to accelerate data transformations (aka DDC). -Zen server can also be deployed as a shared instance for use as a shared cache. It also supports upstream -connectivity to cloud storage services as well as other Zen server instances. However, due to how -propagation is handled this is not currently recommended as performance will be better if you use -a hierarchical DDC graph in UE. +Unreal Zen Storage Service can also be deployed as a shared instance for use as a shared cache. This is recommended +for high load environments such as a build farm since we can handle significantly higher request rates compared to +plain file share (SMB) and Cloud DDC. + +We also supports upstream connectivity to cloud storage services as well as other Zen server instances. +However, due to how upstream/downstream propagation is handled this is not currently recommended as performance +will be better if you use a hierarchical DDC graph in UE. # Build Instructions |