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| author | Martin Ridgers <[email protected]> | 2024-09-12 15:43:54 +0200 |
|---|---|---|
| committer | Martin Ridgers <[email protected]> | 2024-09-18 16:21:43 +0200 |
| commit | 64d9664a2afed4ba8c7a007aaed3020eae11b1f0 (patch) | |
| tree | 330e2bfb2aaa00da2bde1a0046c4862c5589e3ce | |
| parent | cache generate command to create large data sets for testing (#159) (diff) | |
| download | zen-64d9664a2afed4ba8c7a007aaed3020eae11b1f0.tar.xz zen-64d9664a2afed4ba8c7a007aaed3020eae11b1f0.zip | |
Correct header depth for Mac sub-sections
| -rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -193,26 +193,26 @@ Building on Mac is very similar to Linux; install xmake, clone vcpkg and Zen and then build the project. You will also need to install Xcode or Xcode command line tools. -## vcpkg +### vcpkg ``` git clone https://github.com/microsoft/vcpkg.git ~/zen/vcpkg ~/zen/vcpkg/bootstrap-vcpkg.sh ~/zen/vcpkg/vcpkg --version ``` -## [xmake](https://xmake.io/#/getting_started) +### [xmake](https://xmake.io/#/getting_started) ``` curl -fsSL https://xmake.io/shget.text | bash xmake --version ``` -## Zen +### Zen ``` git clone https://github.com/EpicGames/zen.git ~/zen/main cd ~/zen/main ``` -## Build +### Build ``` export VCPKG_ROOT=~/zen/vcpkg xmake config -y --mode=debug --arch=x86_64 |