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authorMartin Ridgers <[email protected]>2024-09-12 15:43:54 +0200
committerMartin Ridgers <[email protected]>2024-09-18 16:21:43 +0200
commit64d9664a2afed4ba8c7a007aaed3020eae11b1f0 (patch)
tree330e2bfb2aaa00da2bde1a0046c4862c5589e3ce
parentcache generate command to create large data sets for testing (#159) (diff)
downloadzen-64d9664a2afed4ba8c7a007aaed3020eae11b1f0.tar.xz
zen-64d9664a2afed4ba8c7a007aaed3020eae11b1f0.zip
Correct header depth for Mac sub-sections
-rw-r--r--README.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/README.md b/README.md
index d40ee3647..51798447e 100644
--- a/README.md
+++ b/README.md
@@ -193,26 +193,26 @@ Building on Mac is very similar to Linux; install xmake, clone vcpkg and Zen and
then build the project. You will also need to install Xcode or Xcode command line
tools.
-## vcpkg
+### vcpkg
```
git clone https://github.com/microsoft/vcpkg.git ~/zen/vcpkg
~/zen/vcpkg/bootstrap-vcpkg.sh
~/zen/vcpkg/vcpkg --version
```
-## [xmake](https://xmake.io/#/getting_started)
+### [xmake](https://xmake.io/#/getting_started)
```
curl -fsSL https://xmake.io/shget.text | bash
xmake --version
```
-## Zen
+### Zen
```
git clone https://github.com/EpicGames/zen.git ~/zen/main
cd ~/zen/main
```
-## Build
+### Build
```
export VCPKG_ROOT=~/zen/vcpkg
xmake config -y --mode=debug --arch=x86_64