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authorStefan Boberg <[email protected]>2023-11-23 16:42:18 +0100
committerGitHub <[email protected]>2023-11-23 16:42:18 +0100
commit58748953fe8dd925bb940ef0d879c7c259c2fb7a (patch)
tree8c571ced65f74f2940410502d813e3fee18b3d40
parentadded --powercycle option (#565) (diff)
downloadzen-58748953fe8dd925bb940ef0d879c7c259c2fb7a.tar.xz
zen-58748953fe8dd925bb940ef0d879c7c259c2fb7a.zip
Updated branding (#567)
-rw-r--r--CHANGELOG.md1
-rw-r--r--src/zen/zen.rc4
-rw-r--r--src/zenserver/zenserver.h2
-rw-r--r--src/zenserver/zenserver.rc4
4 files changed, 6 insertions, 5 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 397fbcf69..9e74a07bb 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -3,6 +3,7 @@
- Feature: Added `--powercycle` option to zenserver which causes it do shut down immediately after initialization is completed. This is useful for profiling startup/shutdown primarily but could also be useful for some kinds of validation/state upgrade scenarios
- Improvement: The frontend html content is no longer appended at the end of the executable which prevented signing, instead it is compiled in from the `/src/zenserver/frontend/html.zip` archive
- Improvement: MacOS now does ad-hoc code signing by default when issuing `xmake bundle`, signing with proper cert is done on CI builds
+- Improvement: Updated branding to be consistent with current working name ("Unreal Zen Storage Server" etc)
## 0.2.35
- Bugfix: Fix timeout calculation for semtimedop call
diff --git a/src/zen/zen.rc b/src/zen/zen.rc
index 14a9afb70..661d75011 100644
--- a/src/zen/zen.rc
+++ b/src/zen/zen.rc
@@ -18,11 +18,11 @@ PRODUCTVERSION ZEN_CFG_VERSION_MAJOR,ZEN_CFG_VERSION_MINOR,ZEN_CFG_VERSION_ALTER
BLOCK "040904b0"
{
VALUE "CompanyName", "Epic Games Inc\0"
- VALUE "FileDescription", "CLI utility for Zen Storage Service\0"
+ VALUE "FileDescription", "CLI utility for Unreal Zen Storage Service\0"
VALUE "FileVersion", ZEN_CFG_VERSION "\0"
VALUE "LegalCopyright", "Copyright Epic Games Inc. All Rights Reserved\0"
VALUE "OriginalFilename", "zen.exe\0"
- VALUE "ProductName", "Zen Storage Server\0"
+ VALUE "ProductName", "Unreal Zen Storage Server\0"
VALUE "ProductVersion", ZEN_CFG_VERSION_BUILD_STRING_FULL "\0"
}
}
diff --git a/src/zenserver/zenserver.h b/src/zenserver/zenserver.h
index becc3437d..68d928bec 100644
--- a/src/zenserver/zenserver.h
+++ b/src/zenserver/zenserver.h
@@ -36,7 +36,7 @@ ZEN_THIRD_PARTY_INCLUDES_END
#include "vfs/vfsservice.h"
#ifndef ZEN_APP_NAME
-# define ZEN_APP_NAME "Zen store"
+# define ZEN_APP_NAME "Unreal Zen Storage Server"
#endif
namespace zen {
diff --git a/src/zenserver/zenserver.rc b/src/zenserver/zenserver.rc
index 6d31e2c6e..e0003ea8f 100644
--- a/src/zenserver/zenserver.rc
+++ b/src/zenserver/zenserver.rc
@@ -90,11 +90,11 @@ PRODUCTVERSION ZEN_CFG_VERSION_MAJOR,ZEN_CFG_VERSION_MINOR,ZEN_CFG_VERSION_ALTER
BLOCK "040904b0"
{
VALUE "CompanyName", "Epic Games Inc\0"
- VALUE "FileDescription", "Local Storage Service for Unreal Engine\0"
+ VALUE "FileDescription", "Unreal Zen Storage Service\0"
VALUE "FileVersion", ZEN_CFG_VERSION "\0"
VALUE "LegalCopyright", "Copyright Epic Games Inc. All Rights Reserved\0"
VALUE "OriginalFilename", "zenserver.exe\0"
- VALUE "ProductName", "Zen Storage Server\0"
+ VALUE "ProductName", "Unreal Zen Storage Server\0"
VALUE "ProductVersion", ZEN_CFG_VERSION_BUILD_STRING_FULL "\0"
}
}