diff options
| author | Stefan Boberg <[email protected]> | 2023-11-23 16:42:18 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-11-23 16:42:18 +0100 |
| commit | 58748953fe8dd925bb940ef0d879c7c259c2fb7a (patch) | |
| tree | 8c571ced65f74f2940410502d813e3fee18b3d40 | |
| parent | added --powercycle option (#565) (diff) | |
| download | zen-58748953fe8dd925bb940ef0d879c7c259c2fb7a.tar.xz zen-58748953fe8dd925bb940ef0d879c7c259c2fb7a.zip | |
Updated branding (#567)
| -rw-r--r-- | CHANGELOG.md | 1 | ||||
| -rw-r--r-- | src/zen/zen.rc | 4 | ||||
| -rw-r--r-- | src/zenserver/zenserver.h | 2 | ||||
| -rw-r--r-- | src/zenserver/zenserver.rc | 4 |
4 files changed, 6 insertions, 5 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 397fbcf69..9e74a07bb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,6 +3,7 @@ - Feature: Added `--powercycle` option to zenserver which causes it do shut down immediately after initialization is completed. This is useful for profiling startup/shutdown primarily but could also be useful for some kinds of validation/state upgrade scenarios - Improvement: The frontend html content is no longer appended at the end of the executable which prevented signing, instead it is compiled in from the `/src/zenserver/frontend/html.zip` archive - Improvement: MacOS now does ad-hoc code signing by default when issuing `xmake bundle`, signing with proper cert is done on CI builds +- Improvement: Updated branding to be consistent with current working name ("Unreal Zen Storage Server" etc) ## 0.2.35 - Bugfix: Fix timeout calculation for semtimedop call diff --git a/src/zen/zen.rc b/src/zen/zen.rc index 14a9afb70..661d75011 100644 --- a/src/zen/zen.rc +++ b/src/zen/zen.rc @@ -18,11 +18,11 @@ PRODUCTVERSION ZEN_CFG_VERSION_MAJOR,ZEN_CFG_VERSION_MINOR,ZEN_CFG_VERSION_ALTER BLOCK "040904b0" { VALUE "CompanyName", "Epic Games Inc\0" - VALUE "FileDescription", "CLI utility for Zen Storage Service\0" + VALUE "FileDescription", "CLI utility for Unreal Zen Storage Service\0" VALUE "FileVersion", ZEN_CFG_VERSION "\0" VALUE "LegalCopyright", "Copyright Epic Games Inc. All Rights Reserved\0" VALUE "OriginalFilename", "zen.exe\0" - VALUE "ProductName", "Zen Storage Server\0" + VALUE "ProductName", "Unreal Zen Storage Server\0" VALUE "ProductVersion", ZEN_CFG_VERSION_BUILD_STRING_FULL "\0" } } diff --git a/src/zenserver/zenserver.h b/src/zenserver/zenserver.h index becc3437d..68d928bec 100644 --- a/src/zenserver/zenserver.h +++ b/src/zenserver/zenserver.h @@ -36,7 +36,7 @@ ZEN_THIRD_PARTY_INCLUDES_END #include "vfs/vfsservice.h" #ifndef ZEN_APP_NAME -# define ZEN_APP_NAME "Zen store" +# define ZEN_APP_NAME "Unreal Zen Storage Server" #endif namespace zen { diff --git a/src/zenserver/zenserver.rc b/src/zenserver/zenserver.rc index 6d31e2c6e..e0003ea8f 100644 --- a/src/zenserver/zenserver.rc +++ b/src/zenserver/zenserver.rc @@ -90,11 +90,11 @@ PRODUCTVERSION ZEN_CFG_VERSION_MAJOR,ZEN_CFG_VERSION_MINOR,ZEN_CFG_VERSION_ALTER BLOCK "040904b0" { VALUE "CompanyName", "Epic Games Inc\0" - VALUE "FileDescription", "Local Storage Service for Unreal Engine\0" + VALUE "FileDescription", "Unreal Zen Storage Service\0" VALUE "FileVersion", ZEN_CFG_VERSION "\0" VALUE "LegalCopyright", "Copyright Epic Games Inc. All Rights Reserved\0" VALUE "OriginalFilename", "zenserver.exe\0" - VALUE "ProductName", "Zen Storage Server\0" + VALUE "ProductName", "Unreal Zen Storage Server\0" VALUE "ProductVersion", ZEN_CFG_VERSION_BUILD_STRING_FULL "\0" } } |