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authorStefan Boberg <[email protected]>2025-06-02 13:25:30 +0200
committerGitHub Enterprise <[email protected]>2025-06-02 13:25:30 +0200
commit36c5320569c3b67ed063f45a131bdcdf3281bb5c (patch)
tree00500cd9a3c602ee58dc356a81d9d8cea83cee5d
parent5.6.9-pre0 (diff)
downloadzen-36c5320569c3b67ed063f45a131bdcdf3281bb5c.tar.xz
zen-36c5320569c3b67ed063f45a131bdcdf3281bb5c.zip
Update README.md
-rw-r--r--README.md7
1 files changed, 2 insertions, 5 deletions
diff --git a/README.md b/README.md
index 1b7c7bd26..6c8b7dfa0 100644
--- a/README.md
+++ b/README.md
@@ -7,11 +7,8 @@ used to accelerate data transformations (aka DDC).
Unreal Zen Storage Service can also be deployed as a shared instance for use as a shared cache (DDC). This is recommended
for high load environments such as a build farm since we can handle significantly higher request rates compared to
-plain file share (SMB) and Cloud DDC.
-
-We also supports upstream connectivity to cloud storage services as well as other Zen server instances.
-However, due to how upstream/downstream propagation is handled this is not currently recommended as performance
-will be better if you use a hierarchical DDC graph in UE.
+plain file share (SMB) and Cloud DDC. For a shared instance we strongly recommend using Windows OS and the http.sys path
+since this is the highest throughput option as of this writing.
# Build Instructions