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| author | Stefan Boberg <[email protected]> | 2025-06-02 13:25:30 +0200 |
|---|---|---|
| committer | GitHub Enterprise <[email protected]> | 2025-06-02 13:25:30 +0200 |
| commit | 36c5320569c3b67ed063f45a131bdcdf3281bb5c (patch) | |
| tree | 00500cd9a3c602ee58dc356a81d9d8cea83cee5d | |
| parent | 5.6.9-pre0 (diff) | |
| download | zen-36c5320569c3b67ed063f45a131bdcdf3281bb5c.tar.xz zen-36c5320569c3b67ed063f45a131bdcdf3281bb5c.zip | |
Update README.md
| -rw-r--r-- | README.md | 7 |
1 files changed, 2 insertions, 5 deletions
@@ -7,11 +7,8 @@ used to accelerate data transformations (aka DDC). Unreal Zen Storage Service can also be deployed as a shared instance for use as a shared cache (DDC). This is recommended for high load environments such as a build farm since we can handle significantly higher request rates compared to -plain file share (SMB) and Cloud DDC. - -We also supports upstream connectivity to cloud storage services as well as other Zen server instances. -However, due to how upstream/downstream propagation is handled this is not currently recommended as performance -will be better if you use a hierarchical DDC graph in UE. +plain file share (SMB) and Cloud DDC. For a shared instance we strongly recommend using Windows OS and the http.sys path +since this is the highest throughput option as of this writing. # Build Instructions |