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authorStefan Boberg <[email protected]>2022-06-08 11:30:40 +0200
committerGitHub <[email protected]>2022-06-08 11:30:40 +0200
commit1e27cb4f7ffdbf9baa22c7e86918ab07ab533672 (patch)
tree89b6f2ac815810924f04395a9ca9b3a5965b80a6
parentUpdate README.md (diff)
downloadzen-1e27cb4f7ffdbf9baa22c7e86918ab07ab533672.tar.xz
zen-1e27cb4f7ffdbf9baa22c7e86918ab07ab533672.zip
Update README.md
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1 files changed, 5 insertions, 6 deletions
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@@ -16,9 +16,9 @@ Download the latest release [here](https://github.com/xmake-io/xmake/releases)
### Windows Setup
-To build the code you will need Visual Studio 2019 (we use c++20 features), git and vcpkg.
+To build the code you will need Visual Studio 2022 (we use c++20 features), git and vcpkg.
-* Install Visual Studio 2019 Version 16.10 or later
+* Install Visual Studio 2022
* Install [git](https://git-scm.com/download/win)
We use vcpkg to manage some libraries. Right now it's not set up on a project local
@@ -34,13 +34,12 @@ Now you are ready to start building!
### Building with Visual Studio
-We currently require Visual Studio 2019 Version 16.10 or later. Visual Studio 2022 can also be used, but
-currently building with the VS2022 toolchain has not been tested (please leave the sln/vcxproj un-upgraded).
+We currently require Visual Studio 2022 or later.
* clone the `zen` repository if you haven't already
* run `git clone https://github.com/EpicGames/zen.git`
-* run `xmake project -k vsxmake2019 -a x64 -y`
-* open the `vsxmake2019\zen.sln` VS solution
+* run `xmake project -k vsxmake2022 -a x64 -y`
+* open the `vsxmake2022\zen.sln` VS solution
* Note: if you want full connectivity with the http.sys server implementation you currently need to run
Visual Studio in ADMIN mode since http.sys requires elevation to be able to listen on a non-local network socket.
You can start Visual Studio in admin mode by holding CTRL-SHIFT when launching Visual Studio. Alternatively