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| author | Stefan Boberg <[email protected]> | 2022-06-08 11:30:40 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-06-08 11:30:40 +0200 |
| commit | 1e27cb4f7ffdbf9baa22c7e86918ab07ab533672 (patch) | |
| tree | 89b6f2ac815810924f04395a9ca9b3a5965b80a6 | |
| parent | Update README.md (diff) | |
| download | zen-1e27cb4f7ffdbf9baa22c7e86918ab07ab533672.tar.xz zen-1e27cb4f7ffdbf9baa22c7e86918ab07ab533672.zip | |
Update README.md
| -rw-r--r-- | README.md | 11 |
1 files changed, 5 insertions, 6 deletions
@@ -16,9 +16,9 @@ Download the latest release [here](https://github.com/xmake-io/xmake/releases) ### Windows Setup -To build the code you will need Visual Studio 2019 (we use c++20 features), git and vcpkg. +To build the code you will need Visual Studio 2022 (we use c++20 features), git and vcpkg. -* Install Visual Studio 2019 Version 16.10 or later +* Install Visual Studio 2022 * Install [git](https://git-scm.com/download/win) We use vcpkg to manage some libraries. Right now it's not set up on a project local @@ -34,13 +34,12 @@ Now you are ready to start building! ### Building with Visual Studio -We currently require Visual Studio 2019 Version 16.10 or later. Visual Studio 2022 can also be used, but -currently building with the VS2022 toolchain has not been tested (please leave the sln/vcxproj un-upgraded). +We currently require Visual Studio 2022 or later. * clone the `zen` repository if you haven't already * run `git clone https://github.com/EpicGames/zen.git` -* run `xmake project -k vsxmake2019 -a x64 -y` -* open the `vsxmake2019\zen.sln` VS solution +* run `xmake project -k vsxmake2022 -a x64 -y` +* open the `vsxmake2022\zen.sln` VS solution * Note: if you want full connectivity with the http.sys server implementation you currently need to run Visual Studio in ADMIN mode since http.sys requires elevation to be able to listen on a non-local network socket. You can start Visual Studio in admin mode by holding CTRL-SHIFT when launching Visual Studio. Alternatively |