// Copyright Epic Games, Inc. All Rights Reserved. #include "SimpleUGCEditorStyle.h" #include "SimpleUGCEditor.h" #include "Framework/Application/SlateApplication.h" #include "Styling/SlateStyleRegistry.h" #include "Slate/SlateGameResources.h" #include "Interfaces/IPluginManager.h" TSharedPtr< FSlateStyleSet > FSimpleUGCEditorStyle::StyleInstance = NULL; void FSimpleUGCEditorStyle::Initialize() { if (!StyleInstance.IsValid()) { StyleInstance = Create(); FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance); } } void FSimpleUGCEditorStyle::Shutdown() { FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance); ensure(StyleInstance.IsUnique()); StyleInstance.Reset(); } FName FSimpleUGCEditorStyle::GetStyleSetName() { static FName StyleSetName(TEXT("SimpleUGCEditorStyle")); return StyleSetName; } #define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) #define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) #define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) #define TTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".ttf") ), __VA_ARGS__ ) #define OTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".otf") ), __VA_ARGS__ ) const FVector2D Icon16x16(16.0f, 16.0f); const FVector2D Icon20x20(20.0f, 20.0f); const FVector2D Icon40x40(40.0f, 40.0f); TSharedRef< FSlateStyleSet > FSimpleUGCEditorStyle::Create() { TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("SimpleUGCEditorStyle")); Style->SetContentRoot(IPluginManager::Get().FindPlugin("SimpleUGC")->GetBaseDir() / TEXT("Resources")); Style->Set("SimpleUGCEditor.PackageUGCAction", new IMAGE_BRUSH(TEXT("PackageUGC_64x"), Icon40x40)); Style->Set("SimpleUGCEditor.CreateUGCAction", new IMAGE_BRUSH(TEXT("CreateUGC_64x"), Icon40x40)); return Style; } #undef IMAGE_BRUSH #undef BOX_BRUSH #undef BORDER_BRUSH #undef TTF_FONT #undef OTF_FONT void FSimpleUGCEditorStyle::ReloadTextures() { if (FSlateApplication::IsInitialized()) { FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); } } const ISlateStyle& FSimpleUGCEditorStyle::Get() { return *StyleInstance; }