// Copyright Epic Games, Inc. All Rights Reserved. //#include "SimpleUGCEditorPrivatePCH.h" #include "SimpleUGCCreator.h" #include "SimpleUGCPluginWizardDefinition.h" #include "Widgets/Docking/SDockTab.h" // This depends on the Plugin Browser module to work correctly... #include "IPluginBrowser.h" #define LOCTEXT_NAMESPACE "FSimpleUGCCreator" const FName FSimpleUGCCreator::SimpleUGCEditorPluginCreatorName("SimpleUGCPluginCreator"); FSimpleUGCCreator::FSimpleUGCCreator() { RegisterTabSpawner(); } FSimpleUGCCreator::~FSimpleUGCCreator() { UnregisterTabSpawner(); } void FSimpleUGCCreator::OpenNewPluginWizard(bool bSuppressErrors) const { if (IPluginBrowser::IsAvailable()) { FGlobalTabmanager::Get()->InvokeTab(SimpleUGCEditorPluginCreatorName); } else if (!bSuppressErrors) { FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("PluginBrowserDisabled", "Creating a game mod requires the use of the Plugin Browser, but it is currently disabled.")); } } void FSimpleUGCCreator::RegisterTabSpawner() { FTabSpawnerEntry& Spawner = FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SimpleUGCEditorPluginCreatorName, FOnSpawnTab::CreateRaw(this, &FSimpleUGCCreator::HandleSpawnPluginTab)); // Set a default size for this tab FVector2D DefaultSize(800.0f, 500.0f); FTabManager::RegisterDefaultTabWindowSize(SimpleUGCEditorPluginCreatorName, DefaultSize); Spawner.SetDisplayName(LOCTEXT("NewUGCTabHeader", "Create New UGC Package")); Spawner.SetMenuType(ETabSpawnerMenuType::Hidden); } void FSimpleUGCCreator::UnregisterTabSpawner() { FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SimpleUGCEditorPluginCreatorName); } TSharedRef FSimpleUGCCreator::HandleSpawnPluginTab(const FSpawnTabArgs& SpawnTabArgs) { check(IPluginBrowser::IsAvailable()); return IPluginBrowser::Get().SpawnPluginCreatorTab(SpawnTabArgs, MakeShared()); } #undef LOCTEXT_NAMESPACE