From 30e25eeaddaf3073e514fb765ac4f44574cbd232 Mon Sep 17 00:00:00 2001 From: Chance Ivey Date: Wed, 24 Jun 2020 12:11:33 -0700 Subject: Image updates for page layout. --- Documentation/Images/AddToUE4ProjectDirs.PNG | Bin 19971 -> 0 bytes Documentation/Images/PathToProject.PNG | Bin 8463 -> 0 bytes Documentation/Images/UE4ProjectDirsFile.PNG | Bin 31612 -> 0 bytes Documentation/Images/image68.png | Bin 0 -> 8463 bytes Documentation/Images/image69.png | Bin 0 -> 31612 bytes Documentation/Images/image70.png | Bin 0 -> 19971 bytes Documentation/QuickStart.md | 8 ++++---- 7 files changed, 4 insertions(+), 4 deletions(-) delete mode 100755 Documentation/Images/AddToUE4ProjectDirs.PNG delete mode 100644 Documentation/Images/PathToProject.PNG delete mode 100755 Documentation/Images/UE4ProjectDirsFile.PNG create mode 100644 Documentation/Images/image68.png create mode 100644 Documentation/Images/image69.png create mode 100644 Documentation/Images/image70.png (limited to 'Documentation') diff --git a/Documentation/Images/AddToUE4ProjectDirs.PNG b/Documentation/Images/AddToUE4ProjectDirs.PNG deleted file mode 100755 index cc3954b..0000000 Binary files a/Documentation/Images/AddToUE4ProjectDirs.PNG and /dev/null differ diff --git a/Documentation/Images/PathToProject.PNG b/Documentation/Images/PathToProject.PNG deleted file mode 100644 index d0ec7ca..0000000 Binary files a/Documentation/Images/PathToProject.PNG and /dev/null differ diff --git a/Documentation/Images/UE4ProjectDirsFile.PNG b/Documentation/Images/UE4ProjectDirsFile.PNG deleted file mode 100755 index df89429..0000000 Binary files a/Documentation/Images/UE4ProjectDirsFile.PNG and /dev/null differ diff --git a/Documentation/Images/image68.png b/Documentation/Images/image68.png new file mode 100644 index 0000000..d0ec7ca Binary files /dev/null and b/Documentation/Images/image68.png differ diff --git a/Documentation/Images/image69.png b/Documentation/Images/image69.png new file mode 100644 index 0000000..df89429 Binary files /dev/null and b/Documentation/Images/image69.png differ diff --git a/Documentation/Images/image70.png b/Documentation/Images/image70.png new file mode 100644 index 0000000..cc3954b Binary files /dev/null and b/Documentation/Images/image70.png differ diff --git a/Documentation/QuickStart.md b/Documentation/QuickStart.md index c24b0c6..aa2c0bd 100644 --- a/Documentation/QuickStart.md +++ b/Documentation/QuickStart.md @@ -11,11 +11,11 @@ Before opening the UGC Example project, follow these steps to ensure everything 1. Place the UGCExample project in a directory under your UE4 root directory (such as /Games or /Projects) and add the directory to **UE4Games.uprojectdirs** using your favorite text editor. Save this file. -![image](/Documentation/Images/PathToProject.PNG) +![image](/Documentation/Images/image68.png) -![image](/Documentation/Images/UE4ProjectDirsFile.PNG) +![image](/Documentation/Images/image69.png) -![image](/Documentation/Images/AddToUE4ProjectDirs.PNG) +![image](/Documentation/Images/image70.png) 2. Run **GenerateProjectFiles.bat** in your UE4 root directory. 3. Open **UE4.sln**. @@ -276,4 +276,4 @@ Replace our basic icons out and add your own to flavor to your mod editor! These ![image](/Documentation/Images/image5.png) #### Other Asset Types -All Assets inside each UGC package get added into the mod .pak file when we package. These are available for use as soon as the game runs, though the current UGCRegistry Class has helper functions for handling Class and Level discovery. If you want to provide easier access to other Asset types such as materials, textures, and sounds, **UUGCRegistry::GetMapsInPackage** is a good reference for how you can crawl package paths for specific Asset types. Instead of adding **UWorld::StaticClass()->GetFName()** to the **ARFilter.ClassNames**, add the type that you’d like to filter for. +All Assets inside each UGC package get added into the mod .pak file when we package. These are available for use as soon as the game runs, though the current UGCRegistry Class has helper functions for handling Class and Level discovery. If you want to provide easier access to other Asset types such as materials, textures, and sounds, **UUGCRegistry::GetMapsInPackage** is a good reference for how you can crawl package paths for specific Asset types. Instead of adding **UWorld::StaticClass()->GetFName()** to the **ARFilter.ClassNames**, add the type that you’d like to filter for. \ No newline at end of file -- cgit v1.2.3