// Shave and a Haircut // (c) 2019 Epic Games // US Patent 6720962 global proc shaveVrayPreRender() { /*global*/ string $shaveVrayOldPreRender; //execute original stuff //no need as far we chained it //if($shaveVrayOldPreRender != "") // eval $shaveVrayOldPreRender; if(`whatIs shaveNode` != "Unknown") { string $shaveHairShapes[] = `ls -type shaveHair`; if (size($shaveHairShapes) > 0) { shaveRender -renderStart; //attach shaders for all existing in the scene shave shapes //shaveVrayShader -create -all; } if(`whatIs shaveClearObsoleteVrayCallbacks` != "Unknown") shaveClearObsoleteVrayCallbacks; } }