Source code for Interfaces.ART_BoneCounter

"""
Author: Jeremy Ernst
"""

from functools import partial

import maya.cmds as cmds
import System.utils as utils

from ThirdParty.Qt import QtGui, QtCore, QtWidgets


[docs]class ART_BoneCounter(): """ This class builds a simple interface that allows a user to see what the total bone count of their asset will be given the current module settings. It also allows the user to set a bone count target. It can be found on the Rig Creator toolbar with this icon: .. image:: /images/boneCounterButton.png The interface looks like this: .. image:: /images/boneCounter.png """
[docs] def __init__(self, mainUI): """ Instantiates this class, getting the QSettings and calling on the method to build the interface for the tool. :param mainUI: The instance of the Rig Creator UI from which this class was called. .. seealso:: ART_BoneCounter.buildBoneCounterUI """ # get the directory path of the tools settings = QtCore.QSettings("Epic Games", "ARTv2") self.toolsPath = settings.value("toolsPath") self.iconsPath = settings.value("iconPath") self.mainUI = mainUI # build the UI self.buildBoneCounterUI()
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[docs] def buildBoneCounterUI(self): """ Builds the interface for the bone counter tool, which is comprised off a QLineEdit that shows the current bone count, a QPushButton to launch another simple UI that allows the user to set a bone count target, and QProgressBar that shows a percentage to target bone count. .. seealso:: ART_BoneCounter.setBoneCountTarget """ if cmds.window("ART_BoneCounterWin", exists=True): cmds.deleteUI("ART_BoneCounterWin", wnd=True) # launch a UI to get the name information self.boneCounterWin = QtWidgets.QMainWindow(self.mainUI) # size policies mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed) # create the main widget self.boneCounterWin_mainWidget = QtWidgets.QWidget() self.boneCounterWin.setCentralWidget(self.boneCounterWin_mainWidget) # set qt object name self.boneCounterWin.setObjectName("ART_BoneCounterWin") self.boneCounterWin.setWindowTitle("Bone Counter") # create the mainLayout for the rig creator UI self.boneCounterWin_mainLayout = QtWidgets.QVBoxLayout(self.boneCounterWin_mainWidget) self.boneCounterWin_mainLayout.setContentsMargins(0, 0, 0, 0) self.boneCounterWin.resize(300, 100) self.boneCounterWin.setSizePolicy(mainSizePolicy) self.boneCounterWin.setMinimumSize(QtCore.QSize(300, 100)) self.boneCounterWin.setMaximumSize(QtCore.QSize(300, 100)) headerFont = QtGui.QFont() headerFont.setPointSize(8) headerFont.setBold(True) # load toolbar stylesheet styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss") f = open(styleSheetFile, "r") self.style = f.read() f.close() # create the bone counter stylesheet self.progBarStyle = """ QProgressBar{ border: 2px solid black; border-radius: 5px; text-align: center; font: 87 10pt "Arial"; color: rgb(255,255,255); } QProgressBar::chunk { background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(25,175,255), stop:1 rgb(9,62,98)); width: 10px; margin: 0.5px; } """ self.progBarStyleMax = """ QProgressBar{ border: 2px solid black; border-radius: 5px; text-align: center; font: 87 10pt "Arial Black"; color: rgb(255,255,255); } QProgressBar::chunk { background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(255,174,0), stop:1 rgb(30,30,30)); width: 10px; margin: 0.5px; } """ # create the background image self.boneCounterWin_frame = QtWidgets.QFrame() self.boneCounterWin_mainLayout.addWidget(self.boneCounterWin_frame) self.boneCounterWin_frame.setObjectName("mid") self.boneCounterWin.setStyleSheet(self.style) # create the layout for the widgets self.boneCounterWin_widgetLayoutMain = QtWidgets.QVBoxLayout(self.boneCounterWin_frame) self.boneCounterWin_widgetLayoutMain.setContentsMargins(5, 5, 5, 5) self.boneCounterWin_widgetLayout = QtWidgets.QHBoxLayout() self.boneCounterWin_widgetLayoutMain.addLayout(self.boneCounterWin_widgetLayout) # label creation self.boneCount = QtWidgets.QLabel("Bone Count: ") self.boneCount.setFont(headerFont) self.boneCounterWin_widgetLayout.addWidget(self.boneCount) self.boneCounter = QtWidgets.QSpinBox() self.boneCounter.setReadOnly(True) self.boneCounter.setButtonSymbols(QtWidgets.QAbstractSpinBox.NoButtons) self.boneCounter.setRange(1, 9999) self.boneCounter.setMinimumWidth(60) self.boneCounter.setMaximumWidth(60) self.boneCounterWin_widgetLayout.addWidget(self.boneCounter) # create the button self.boneMaxButton = QtWidgets.QPushButton("Set Target") self.boneCounterWin_widgetLayout.addWidget(self.boneMaxButton) self.boneMaxButton.clicked.connect(partial(self.setBoneCountTarget)) self.boneMaxButton.setMinimumHeight(30) self.boneMaxButton.setStyleSheet(self.style) self.boneMaxButton.setObjectName("blueButton") # add the progress bar self.boneCountBar = QtWidgets.QProgressBar() self.boneCounterWin_widgetLayoutMain.addWidget(self.boneCountBar) self.boneCountBar.setValue(1) self.boneCountBar.setStyleSheet(self.progBarStyle) self.boneCountBar.setRange(0, 100) self.boneCountBar.setFormat("target = %m") # add the max range of the progress bar to the main network node if cmds.objExists("ART_Root_Module.target"): value = cmds.getAttr("ART_Root_Module.target") currentValue = self.boneCountBar.value() self.boneCountBar.setMaximum(value) if value < currentValue: self.boneCountBar.setValue(value) if currentValue <= value: self.boneCountBar.setStyleSheet(self.progBarStyle) if currentValue > value: self.boneCountBar.setStyleSheet(self.progBarStyleMax) else: cmds.addAttr("ART_Root_Module", sn="target", keyable=False) cmds.setAttr("ART_Root_Module.target", 100, lock=True) # get the current bone count modules = utils.returnRigModules() allBones = [] for module in modules: joints = cmds.getAttr(module + ".Created_Bones") splitJoints = joints.split("::") for bone in splitJoints: if bone != "": allBones.append(bone) # update the spinBox and progress bar self.boneCounter.setValue(len(allBones)) max = self.boneCountBar.maximum() if len(allBones) <= max: self.boneCountBar.setValue(len(allBones)) self.boneCountBar.setStyleSheet(self.progBarStyle) if len(allBones) > max: self.boneCountBar.setValue(max) self.boneCountBar.setStyleSheet(self.progBarStyleMax) # show window self.boneCounterWin.show()
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[docs] def setBoneCountTarget(self): """ Builds a UI that allows the user to set the target bone count. .. image:: /images/boneCountTarget.png """ # launch a UI to get the name information self.targetWindow = QtWidgets.QMainWindow() # size policies mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed) # create the main widget self.targetWindow_mainWidget = QtWidgets.QWidget() self.targetWindow.setCentralWidget(self.targetWindow_mainWidget) # set qt object name self.targetWindow.setObjectName("ART_setBoneCountTarget_UI") self.targetWindow.setWindowTitle("Bone Count") # create the mainLayout for the rig creator UI self.targetWindow_topLayout = QtWidgets.QVBoxLayout(self.targetWindow_mainWidget) self.targetWindow_mainLayout = QtWidgets.QFormLayout() self.targetWindow_topLayout.addLayout(self.targetWindow_mainLayout) self.targetWindow_topLayout.setContentsMargins(10, 10, 10, 10) self.targetWindow.resize(250, 70) self.targetWindow.setSizePolicy(mainSizePolicy) self.targetWindow.setMinimumSize(QtCore.QSize(250, 70)) self.targetWindow.setMaximumSize(QtCore.QSize(250, 70)) # add label label = QtWidgets.QLabel("Enter a target bone count: ") self.targetWindow_mainLayout.setWidget(0, QtWidgets.QFormLayout.LabelRole, label) # add spinBox self.targetWindow_SpinBox = QtWidgets.QSpinBox() self.targetWindow_SpinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.NoButtons) self.targetWindow_SpinBox.setRange(1, 9999) self.targetWindow_SpinBox.setMinimumWidth(70) self.targetWindow_SpinBox.setStyleSheet("background-color: rgb(255,255,255); color: rgb(0,0,0);") self.targetWindow_mainLayout.setWidget(0, QtWidgets.QFormLayout.FieldRole, self.targetWindow_SpinBox) self.targetWindow_SpinBox.setValue(100) self.targetWindow_SpinBox.setObjectName("ART_targetWindowSpinBox") # add a confirm button self.targetWindow_confirmButton = QtWidgets.QPushButton("Confirm") self.targetWindow_topLayout.addWidget(self.targetWindow_confirmButton) buttonImage = utils.returnNicePath(self.iconsPath, "System/blue_field_background.png") self.targetWindow_confirmButton.setStyleSheet( "background-image: url(" + buttonImage + "); background-color: rgb(0,0,0);") self.targetWindow_confirmButton.clicked.connect(self.setBoneCountTarget_Confirm) # show the window self.targetWindow.show()
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[docs] def setBoneCountTarget_Confirm(self): """ Take the QSpinBox value for the new target and refresh the main UI with the new data. """ newMax = self.targetWindow_SpinBox.value() cmds.deleteUI("ART_setBoneCountTarget_UI", wnd=True) value = self.boneCounter.value() currentValue = self.boneCountBar.value() self.boneCountBar.setMaximum(newMax) max = self.boneCountBar.maximum() cmds.setAttr("ART_Root_Module.target", lock=False) cmds.setAttr("ART_Root_Module.target", newMax, lock=True) if newMax < currentValue: self.boneCountBar.setValue(max) if value <= max: self.boneCountBar.setStyleSheet(self.progBarStyle) if value > max: self.boneCountBar.setStyleSheet(self.progBarStyleMax)
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[docs] def updateBoneCount(self): """ Updates the interface based on new module information. Usually triggered when a module has had its settings changed. """ try: modules = utils.returnRigModules() allBones = [] for module in modules: joints = cmds.getAttr(module + ".Created_Bones") splitJoints = joints.split("::") for bone in splitJoints: if bone != "": allBones.append(bone) # update the spinBox and progress bar self.boneCounter.setValue(len(allBones)) max = self.boneCountBar.maximum() if len(allBones) <= max: self.boneCountBar.setValue(len(allBones)) self.boneCountBar.setStyleSheet(self.progBarStyle) if len(allBones) > max: self.boneCountBar.setValue(max) self.boneCountBar.setStyleSheet(self.progBarStyleMax) except: pass