Source code for Interfaces.ART_AimModeUI

"""
Author: Jeremy Ernst
"""

from functools import partial

import maya.cmds as cmds

import System.utils as utils
from ThirdParty.Qt import QtGui, QtCore, QtWidgets


[docs]class ART_AimMode(): """ This class creates a tool that allows a rigger to toggle aim mode for a given selection of modules. Aim mode ensures that the parent joints in a joint mover are always aiming at their children. This tool can be called from the toolbar on the Rig Creator UI from the following button: .. image:: /images/aimModeButton.png The full interface looks like this: .. image:: /images/aimMode.png """
[docs] def __init__(self, mainUI): """ Instantiates the class, getting the QSettings for the tool, and building the Aim Mode interface. :param mainUI: The instance of the Rig Creator UI this tool was called from. """ # get the directory path of the tools settings = QtCore.QSettings("Epic Games", "ARTv2") self.toolsPath = settings.value("toolsPath") self.iconsPath = settings.value("iconPath") self.mainUI = mainUI # build the UI self.buildAimModeUI()
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[docs] def buildAimModeUI(self): """ Builds the Aim Mode interface, finding all modules that have the ability to aim, and listing those modules as well as their current aim status. """ if cmds.window("ART_AimModeWin", exists=True): cmds.deleteUI("ART_AimModeWin", wnd=True) # launch a UI to get the name information self.aimModeWin = QtWidgets.QMainWindow(self.mainUI) # load stylesheet styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss") f = open(styleSheetFile, "r") self.style = f.read() f.close() self.aimModeWin.setStyleSheet(self.style) # size policies mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed) # create the main widget self.aimModeWin_mainWidget = QtWidgets.QWidget() self.aimModeWin.setCentralWidget(self.aimModeWin_mainWidget) # set qt object name self.aimModeWin.setObjectName("ART_AimModeWin") self.aimModeWin.setWindowTitle("Aim Mode") # create the mainLayout for the rig creator UI self.aimModeWin_mainLayout = QtWidgets.QVBoxLayout(self.aimModeWin_mainWidget) self.aimModeWin_mainLayout.setContentsMargins(0, 0, 0, 0) self.aimModeWin.resize(400, 250) self.aimModeWin.setSizePolicy(mainSizePolicy) self.aimModeWin.setMinimumSize(QtCore.QSize(400, 250)) self.aimModeWin.setMaximumSize(QtCore.QSize(400, 250)) # create the background image self.aimModeWin_frame = QtWidgets.QFrame() self.aimModeWin_mainLayout.addWidget(self.aimModeWin_frame) # create the layout for the widgets self.aimModeWin_widgetLayout = QtWidgets.QHBoxLayout(self.aimModeWin_frame) self.aimModeWin_widgetLayout.setContentsMargins(5, 5, 5, 5) # add the QListWidget Frame self.aimModeWin_moduleListFrame = QtWidgets.QFrame() self.aimModeWin_moduleListFrame.setMinimumSize(QtCore.QSize(275, 200)) self.aimModeWin_moduleListFrame.setMaximumSize(QtCore.QSize(275, 200)) self.aimModeWin_moduleListFrame.setContentsMargins(20, 0, 20, 0) # create the list widget self.aimModeWin_moduleList = QtWidgets.QListWidget(self.aimModeWin_moduleListFrame) self.aimModeWin_widgetLayout.addWidget(self.aimModeWin_moduleListFrame) self.aimModeWin_moduleList.setMinimumSize(QtCore.QSize(265, 200)) self.aimModeWin_moduleList.setMaximumSize(QtCore.QSize(265, 200)) self.aimModeWin_moduleList.setSelectionMode(QtWidgets.QAbstractItemView.MultiSelection) self.aimModeWin_moduleList.setSpacing(3) # add the layout for the buttons self.aimModeWin_buttonLayoutAll = QtWidgets.QVBoxLayout() self.aimModeWin_widgetLayout.addLayout(self.aimModeWin_buttonLayoutAll) self.aimModeWin_buttonLayoutAll.setContentsMargins(5, 20, 5, 20) # add the selection buttons self.aimModeWin_selectionButtonLayout = QtWidgets.QVBoxLayout() self.aimModeWin_buttonLayoutAll.addLayout(self.aimModeWin_selectionButtonLayout) self.aimModeWin_selectAllButton = QtWidgets.QPushButton("Select All") self.aimModeWin_selectAllButton.setMinimumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectAllButton.setMaximumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectionButtonLayout.addWidget(self.aimModeWin_selectAllButton) self.aimModeWin_selectAllButton.clicked.connect(self.aimModeWin_moduleList.selectAll) self.aimModeWin_selectAllButton.setObjectName("blueButton") self.aimModeWin_selectNoneButton = QtWidgets.QPushButton("Clear Selection") self.aimModeWin_selectNoneButton.setMinimumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectNoneButton.setMaximumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectionButtonLayout.addWidget(self.aimModeWin_selectNoneButton) self.aimModeWin_selectNoneButton.clicked.connect(self.aimModeWin_moduleList.clearSelection) self.aimModeWin_selectNoneButton.setObjectName("blueButton") # spacer spacerItem = QtWidgets.QSpacerItem(20, 80, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.aimModeWin_selectionButtonLayout.addItem(spacerItem) # add the buttons for reset settings and reset transforms self.aimModeWin_turnOnAim = QtWidgets.QPushButton("On") self.aimModeWin_turnOnAim.setMinimumSize(QtCore.QSize(115, 25)) self.aimModeWin_turnOnAim.setMaximumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectionButtonLayout.addWidget(self.aimModeWin_turnOnAim) self.aimModeWin_turnOnAim.setToolTip("Turn on Aim Mode for selected modules.") self.aimModeWin_turnOnAim.clicked.connect(partial(self.aimModeUI_Toggle, True)) self.aimModeWin_turnOnAim.setObjectName("blueButton") self.aimModeWin_turnOffAim = QtWidgets.QPushButton("Off") self.aimModeWin_turnOffAim.setMinimumSize(QtCore.QSize(115, 25)) self.aimModeWin_turnOffAim.setMaximumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectionButtonLayout.addWidget(self.aimModeWin_turnOffAim) self.aimModeWin_turnOffAim.setToolTip("Turn off Aim Mode for selected modules.") self.aimModeWin_turnOffAim.clicked.connect(partial(self.aimModeUI_Toggle, False)) self.aimModeWin_turnOffAim.setObjectName("blueButton") # populate the list widget modules = utils.returnRigModules() for module in modules: # get module name moduleName = cmds.getAttr(module + ".moduleName") # figure out if the module supports aimMode canAim = False if cmds.objExists(module + ".canAim"): canAim = cmds.getAttr(module + ".canAim") # see if it is currently in aimMode aimMode = cmds.getAttr(module + ".aimMode") # if it does, add it to the listwidget if canAim: # font headerFont = QtGui.QFont() headerFont.setPointSize(10) headerFont.setBold(True) # create the listWidgetItem pixmap = QtGui.QPixmap(10, 10) pixmap.fill(QtGui.QColor(0, 255, 0)) icon = QtGui.QIcon(pixmap) pixmapOff = QtGui.QPixmap(10, 10) pixmapOff.fill(QtGui.QColor(255, 0, 0)) iconOff = QtGui.QIcon(pixmapOff) item = QtWidgets.QListWidgetItem(iconOff, moduleName) item.setFont(headerFont) item.setTextAlignment(QtCore.Qt.AlignCenter) item.setData(QtCore.Qt.UserRole, [icon, iconOff]) if aimMode: item.setIcon(icon) self.aimModeWin_moduleList.addItem(item) # show the window self.aimModeWin.show()
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[docs] def aimModeUI_Toggle(self, state): """ Calls on each selected module's aimMode function and sets the aimMode based on the passed in state. :param state: Whether to turn aim mode on or off. """ selected = self.aimModeWin_moduleList.selectedItems() items = [] for each in selected: items.append(each.text()) if state: each.setIcon(each.data(QtCore.Qt.UserRole)[0]) if not state: each.setIcon(each.data(QtCore.Qt.UserRole)[1]) # call on each selected module's aimMode function for each in self.mainUI.moduleInstances: name = each.name if name in items: each.aimMode(state) # clear selection self.aimModeWin_moduleList.clearSelection()