''' Created on Aug 21, 2015 @author: jeremy.ernst ''' #import statements from ThirdParty.Qt import QtGui, QtCore, QtWidgets import maya.cmds as cmds import System.utils as utils class ART_MovePickerToTab(object): def __init__(self, animPickerUI, modulesToAdd, parent = None): super(ART_MovePickerToTab, self).__init__() #get the directory path of the tools settings = QtCore.QSettings("Epic Games", "ARTv2") self.toolsPath = settings.value("toolsPath") self.iconsPath = settings.value("iconPath") self.scriptPath = settings.value("scriptPath") self.projectPath = settings.value("projectPath") self.pickerUI = animPickerUI self.modulesToAdd = modulesToAdd #assign close event self.closeEvent = self.closeWin #build the UI self.buildUI() # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # def buildUI(self): if cmds.window("pyART_movePickerToTabWIN", exists = True): cmds.deleteUI("pyART_movePickerToTabWIN", wnd = True) #create the main window self.mainWin = QtWidgets.QMainWindow(self.pickerUI) #create the main widget self.mainWidget = QtWidgets.QWidget() self.mainWin.setCentralWidget(self.mainWidget) #create the mainLayout self.mainLayout = QtWidgets.QVBoxLayout(self.mainWidget) self.layout = QtWidgets.QHBoxLayout() self.mainLayout.addLayout(self.layout) #load stylesheet styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/animPicker.qss") f = open(styleSheetFile, "r") self.style = f.read() f.close() self.mainWin.setStyleSheet(self.style) self.mainWin.setMinimumSize(QtCore.QSize( 400, 400 )) self.mainWin.setMaximumSize(QtCore.QSize( 400, 400 )) self.mainWin.resize(400, 400) #set qt object name self.mainWin.setObjectName("pyART_movePickerToTabWIN") self.mainWin.setWindowTitle("Move Picker") #create 2 columns self.column1 = QtWidgets.QVBoxLayout() self.layout.addLayout(self.column1) self.column2 = QtWidgets.QVBoxLayout() self.layout.addLayout(self.column2) #create left side list widget, which will house the picker items self.pickerItemsList = QtWidgets.QListWidget() self.column1.addWidget(self.pickerItemsList) self.pickerItemsList.setMinimumSize(180, 300) self.pickerItemsList.setMaximumSize(180, 300) #get the current tab index and the widget index = self.pickerUI.characterTabs.currentIndex() widget = self.pickerUI.characterTabs.widget(index) #get the tab text character = self.pickerUI.characterTabs.tabToolTip(index) #find character nodes in the scene, and compare namespace to selected tab characterMods = utils.returnCharacterModules() nodeNamespace = "" for each in characterMods: if cmds.objExists(each + ".namespace"): namespace = cmds.getAttr(each + ".namespace") if namespace == character: nodeNamespace = namespace + ":" for module in self.modulesToAdd: if module[2] == None: modName = cmds.getAttr(nodeNamespace + module[0] + ".moduleName") else: modName = module[2] qlistItem = QtWidgets.QListWidgetItem(modName) qlistItem.setData(QtCore.Qt.UserRole, module[1]) self.pickerItemsList.addItem(qlistItem) #create right side list widget, which will house the available tabs self.tabList = QtWidgets.QListWidget() self.column2.addWidget(self.tabList) self.tabList.setMinimumSize(180, 300) self.tabList.setMaximumSize(180, 300) tabs = self.findTabs(False) for tab in tabs: qlistItem = QtWidgets.QListWidgetItem(tab[0]) qlistItem.setData(QtCore.Qt.UserRole, tab[1]) self.tabList.addItem(qlistItem) #create button for move selected picker to selected tab self.movePickerBtn = QtWidgets.QPushButton("Move Selected Picker To Selected Tab") self.mainLayout.addWidget(self.movePickerBtn) self.movePickerBtn.setObjectName("blueButton") self.movePickerBtn.setMinimumHeight(50) self.movePickerBtn.setMaximumHeight(50) self.movePickerBtn.clicked.connect(self.moveToTab) #show ui self.mainWin.show() # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # def findTabs(self, moving, newTab = None): #get the current tab index and the widget index = self.pickerUI.characterTabs.currentIndex() widget = self.pickerUI.characterTabs.widget(index) tabs = [] #get the children of the current tab widget children = widget.children() for child in children: #if we find a tab widget, search for the gfxScene if type(child) == QtWidgets.QTabWidget: tab = child for i in range(tab.count()): tabName = tab.tabText(i) tabs.append([tabName, i]) if moving == True: tab.setCurrentIndex(newTab) canvasIndex = tab.currentIndex() canvasWidget = tab.widget(canvasIndex) canvasChildren = canvasWidget.children() for canvasChild in canvasChildren: if type(canvasChild) == QtWidgets.QGraphicsView: view = canvasChild scene = view.scene() if moving: return scene else: return tabs # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # def moveToTab(self): selectedItem = self.pickerItemsList.currentItem() selectedTab = self.tabList.currentItem() try: newTab = selectedTab.data(QtCore.Qt.UserRole) except: cmds.warning("Please Select a Tab from the list.") return #get selected tab's scene scene = self.findTabs(True, newTab) #get data from selectedItem pickerItem = selectedItem.data(QtCore.Qt.UserRole) try: parentXform = pickerItem.parentItem().transform() except: parentXform = pickerItem.transform() #add to scene scene.addItem(pickerItem) #======================================================================= # #mirror if needed #======================================================================= if parentXform.m11() == -1: pickerItem.setTransformOriginPoint(pickerItem.boundingRect().center()) pickerItem.setTransform(QtGui.QTransform(-1.0, 0.0, 0.0, 1.0, scene.sceneRect().width(), 0.0)) pickerItem.setTransformOriginPoint(pickerItem.boundingRect().center()) children = pickerItem.childItems() for child in children: if type(child) == QtWidgets.QGraphicsSimpleTextItem: child.setTransformOriginPoint(child.boundingRect().center()) child.setTransform(QtGui.QTransform(-1.0, 0.0, 0.0, 1.0, child.boundingRect().width(), 0.0)) # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # def closeWin(self, event): cmds.deleteUI("pyART_movePickerToTabWIN", wnd = True)