""" Author: Jeremy Ernst """ from functools import partial import maya.cmds as cmds import System.utils as utils from ThirdParty.Qt import QtCore, QtWidgets class ART_BakeOffsets(): """ This clas builds a UI that allows the rigger to select modules to bake offset mover values up to the global mover controls, making the offset movers no longer offset from their global mover parents. It can be found on the rig creator toolbar with the following icon: .. image:: /images/bakeOffsetsButton.png The full interface looks like this, listing found modules in the scene to select and bake offsets down to. .. image:: /images/bakeOffsets.png """ def __init__(self, mainUI): """ Instantiates the class, getting the QSettings and then calling on ART_BakeOffsetsUI.buildBakeOffsetsUI to create the interface. :param mainUI: The instance of the Rig Creator UI where this class was called from. .. seealso:: ART_BakeOffsetsUI.buildBakeOffsetsUI """ # get the directory path of the tools settings = QtCore.QSettings("Epic Games", "ARTv2") self.toolsPath = settings.value("toolsPath") self.iconsPath = settings.value("iconPath") self.mainUI = mainUI # build the UI self.buildBakeOffsetsUI() # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # def buildBakeOffsetsUI(self): """ Builds the interface, finding all modules and listing them for selection. """ if cmds.window("ART_BakeOffsetsWin", exists=True): cmds.deleteUI("ART_BakeOffsetsWin", wnd=True) # launch a UI to get the name information self.bakeOffsetsWin = QtWidgets.QMainWindow(self.mainUI) # load stylesheet styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss") f = open(styleSheetFile, "r") self.style = f.read() f.close() self.bakeOffsetsWin.setStyleSheet(self.style) # size policies mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed) # create the main widget self.bakeOffsetsWin_mainWidget = QtWidgets.QWidget() self.bakeOffsetsWin.setCentralWidget(self.bakeOffsetsWin_mainWidget) # set qt object name self.bakeOffsetsWin.setObjectName("ART_BakeOffsetsWin") self.bakeOffsetsWin.setWindowTitle("Bake Offsets") # create the mainLayout for the rig creator UI self.bakeOffsetsWin_mainLayout = QtWidgets.QVBoxLayout(self.bakeOffsetsWin_mainWidget) self.bakeOffsetsWin_mainLayout.setContentsMargins(0, 0, 0, 0) self.bakeOffsetsWin.resize(400, 250) self.bakeOffsetsWin.setSizePolicy(mainSizePolicy) self.bakeOffsetsWin.setMinimumSize(QtCore.QSize(400, 250)) self.bakeOffsetsWin.setMaximumSize(QtCore.QSize(400, 250)) # create the background self.bakeOffsetsWin_frame = QtWidgets.QFrame() self.bakeOffsetsWin_mainLayout.addWidget(self.bakeOffsetsWin_frame) # create the layout for the widgets self.bakeOffsetsWin_widgetLayout = QtWidgets.QHBoxLayout(self.bakeOffsetsWin_frame) self.bakeOffsetsWin_widgetLayout.setContentsMargins(5, 5, 5, 5) # add the QListWidget Frame self.bakeOffsetsWin_moduleListFrame = QtWidgets.QFrame() self.bakeOffsetsWin_moduleListFrame.setMinimumSize(QtCore.QSize(265, 200)) self.bakeOffsetsWin_moduleListFrame.setMaximumSize(QtCore.QSize(265, 200)) self.bakeOffsetsWin_moduleListFrame.setContentsMargins(20, 0, 20, 0) # create the list widget self.bakeOffsetsWin_moduleList = QtWidgets.QListWidget(self.bakeOffsetsWin_moduleListFrame) self.bakeOffsetsWin_widgetLayout.addWidget(self.bakeOffsetsWin_moduleListFrame) self.bakeOffsetsWin_moduleList.setMinimumSize(QtCore.QSize(265, 200)) self.bakeOffsetsWin_moduleList.setMaximumSize(QtCore.QSize(265, 200)) self.bakeOffsetsWin_moduleList.setSelectionMode(QtWidgets.QAbstractItemView.MultiSelection) self.bakeOffsetsWin_moduleList.setSpacing(3) # add the layout for the buttons self.bakeOffsetsWin_buttonLayoutAll = QtWidgets.QVBoxLayout() self.bakeOffsetsWin_widgetLayout.addLayout(self.bakeOffsetsWin_buttonLayoutAll) self.bakeOffsetsWin_buttonLayoutAll.setContentsMargins(5, 20, 5, 20) # add the selection buttons self.bakeOffsetsWin_selectionButtonLayout = QtWidgets.QVBoxLayout() self.bakeOffsetsWin_buttonLayoutAll.addLayout(self.bakeOffsetsWin_selectionButtonLayout) self.bakeOffsetsWin_selectAllButton = QtWidgets.QPushButton("Select All") self.bakeOffsetsWin_selectAllButton.setMinimumSize(QtCore.QSize(115, 25)) self.bakeOffsetsWin_selectAllButton.setMaximumSize(QtCore.QSize(115, 25)) self.bakeOffsetsWin_selectionButtonLayout.addWidget(self.bakeOffsetsWin_selectAllButton) self.bakeOffsetsWin_selectAllButton.clicked.connect(self.bakeOffsetsWin_moduleList.selectAll) self.bakeOffsetsWin_selectAllButton.setObjectName("blueButton") self.bakeOffsetsWin_selectNoneButton = QtWidgets.QPushButton("Clear Selection") self.bakeOffsetsWin_selectNoneButton.setMinimumSize(QtCore.QSize(115, 25)) self.bakeOffsetsWin_selectNoneButton.setMaximumSize(QtCore.QSize(115, 25)) self.bakeOffsetsWin_selectionButtonLayout.addWidget(self.bakeOffsetsWin_selectNoneButton) self.bakeOffsetsWin_selectNoneButton.clicked.connect(self.bakeOffsetsWin_moduleList.clearSelection) self.bakeOffsetsWin_selectNoneButton.setObjectName("blueButton") # spacer spacerItem = QtWidgets.QSpacerItem(20, 80, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.bakeOffsetsWin_selectionButtonLayout.addItem(spacerItem) # add the buttons for reset settings and reset transforms self.bakeOffsetsWin_bakeOFfsetsBtn = QtWidgets.QPushButton("Bake Offsets") self.bakeOffsetsWin_bakeOFfsetsBtn.setMinimumSize(QtCore.QSize(115, 25)) self.bakeOffsetsWin_bakeOFfsetsBtn.setMaximumSize(QtCore.QSize(115, 25)) self.bakeOffsetsWin_selectionButtonLayout.addWidget(self.bakeOffsetsWin_bakeOFfsetsBtn) self.bakeOffsetsWin_bakeOFfsetsBtn.setToolTip("Turn on Aim Mode for selected modules.") self.bakeOffsetsWin_bakeOFfsetsBtn.clicked.connect(partial(self.bakeOffsets)) self.bakeOffsetsWin_bakeOFfsetsBtn.setObjectName("blueButton") # populate the list widget modules = utils.returnRigModules() for module in modules: # get module name moduleName = cmds.getAttr(module + ".moduleName") if moduleName != "root": self.bakeOffsetsWin_moduleList.addItem(moduleName) # show the window self.bakeOffsetsWin.show() # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # def bakeOffsets(self): """ Tales selected modules listed in the QListWidget and bakes the offset mover values up to the global mover parent. This is achieved by creating a locator in the space of the offset mover, zeroing the offset mover out, and constraining the global mover to the constraint. Finally, the constraints are removed and the locators deleted. """ selected = self.bakeOffsetsWin_moduleList.selectedItems() items = [] for each in selected: items.append(each.text()) constraints = [] locators = [] # go through each module and create the locators for the offset movers for each in self.mainUI.moduleInstances: name = each.name if name in items: # get movers jointMovers = each.returnJointMovers # separate mover lists globalMovers = jointMovers[0] offsetMovers = jointMovers[1] # create locators for the offsetMovers, then zero out offset mover for mover in offsetMovers: locatorName = mover.partition("_offset")[0] + "_loc" loc = cmds.spaceLocator(name=locatorName)[0] # constrain locator constraint = cmds.parentConstraint(mover, loc)[0] cmds.delete(constraint) # parent locator under a copy of the locatorName parentLoc = cmds.duplicate(loc)[0] cmds.parent(loc, parentLoc) locators.append(parentLoc) for mover in offsetMovers: for attr in [".tx", ".ty", ".tz", ".rx", ".ry", ".rz"]: try: cmds.setAttr(mover + attr, 0) except: pass # now, for each global mover, find child groups that are constrained to them for each in self.mainUI.moduleInstances: name = each.name if name in items: # get movers jointMovers = each.returnJointMovers # separate mover lists globalMovers = jointMovers[0] offsetMovers = jointMovers[1] childGrps = [] for mover in globalMovers: try: # find the mover group constrained to this mover (if any) connection = cmds.listConnections(mover, type="parentConstraint")[0] grp = cmds.listConnections(connection + ".constraintRotateX")[0] if grp.find("_mover_grp") != -1: childGrps.append([mover, grp]) # now take this group and delete the constraints cmds.select(grp) cmds.delete(constraints=True) except Exception, e: print e # now snap global movers to offset movers for each in self.mainUI.moduleInstances: name = each.name if name in items: # get movers jointMovers = each.returnJointMovers # separate mover lists globalMovers = jointMovers[0] offsetMovers = jointMovers[1] for mover in globalMovers: if cmds.objExists(mover + "_loc"): constraint = cmds.parentConstraint(mover + "_loc", mover)[0] constraints.append(constraint) # now remove all locs for const in constraints: cmds.delete(const) for loc in locators: cmds.delete(loc) # finally, reconstrain mover_grps to their movers cmds.refresh(force=True) for group in childGrps: cmds.parentConstraint(group[0], group[1], mo=True) cmds.scaleConstraint(group[0], group[1]) cmds.select(clear=True)