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| author | home_pc <[email protected]> | 2020-01-20 13:48:51 -0800 |
|---|---|---|
| committer | home_pc <[email protected]> | 2020-01-20 13:48:51 -0800 |
| commit | 75fa1d1810e98453960a81115d88302e276d817f (patch) | |
| tree | 92f37accb3cb041d056d00525b5830a69862631a /docs/source/sections/rigging_tools/pose_manager.rst | |
| parent | fixed install.mel issue (diff) | |
| download | artv2-75fa1d1810e98453960a81115d88302e276d817f.tar.xz artv2-75fa1d1810e98453960a81115d88302e276d817f.zip | |
Uploading work on refactor
At this point, all components can build their skeletons. Next steps are to get components building their rigs.
Diffstat (limited to 'docs/source/sections/rigging_tools/pose_manager.rst')
| -rw-r--r-- | docs/source/sections/rigging_tools/pose_manager.rst | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/docs/source/sections/rigging_tools/pose_manager.rst b/docs/source/sections/rigging_tools/pose_manager.rst new file mode 100644 index 0000000..2eaa026 --- /dev/null +++ b/docs/source/sections/rigging_tools/pose_manager.rst @@ -0,0 +1,67 @@ +============= +Pose Manager +============= + +.. codeauthor:: Jeremy Ernst + +Overview +-------- + +The pose manager is meant for users who may need to repose their model in order to have a better pose for rigging. +For example, in the image below, we have a mesh that is modeled in a pose where the feet are not planted. +This isn't ideal for rigging and animation. + + +.. image:: /images/pose_manager_model.png + + +Using the pose manager, we can store this "model" pose, and create a new "rig" pose, and freely switch between them. +This way, when we build our deformation skeleton, we'll build it in the rig pose, so the rotations are nice and clean, +but then we can set it to the model pose, so that the skeleton lines up with the mesh for doing deformations. + +.. image:: /images/pose_manager_overview.gif + + +Right-clicking on a pose will bring up a context menu that allows you to remove the pose. + +.. image:: /images/pose_manager_remove.png + + +This diagram shows the workflow intended with the pose manager. In the section below, we'll go through the process step +by step. + +.. image:: /images/pose_manager_diagram.png + +Usage +----- + +Using the above example, we have a mesh that was modeled in a pose like this: + +.. image:: /images/pose_manager_model.png + +We place our components in this pose, but we don't really want to build our rig in this pose, so using the pose manager, +we can store our model pose by opening the interface, and clicking the bottom button to store the pose. Give the pose a +name, like "model". + +.. image:: /images/pose_manager_modelpose.gif + +Now, let's re-pose our components so that the legs are straight and the bends in the arms are removed (for example). + +.. image:: /images/pose_manager_rigpose.png + +Using the pose manager, we can now store this as a pose. I'll call it "rig". + +.. image:: /images/pose_manager_rigpose.gif + +Now, when we build the skeleton, I'll use the pose manager to set the pose to the rig pose. This way, our skeleton is +built in this pose, which is the pose we want our rig to be built in. By building in this pose, we ensure the +rotation values are clean and zeroed out. + +.. image:: /images/pose_manager_buildskeleton.gif + +Now we can use the pose manager to set the pose back to "model", so our skeleton fits the mesh again, and do our +deformations. + +.. image:: /images/pose_manager_deform.gif + +When we go to build the rig, we'll want to set the pose back to the "rig" pose.
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