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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "../zen.h"

namespace zen {

/** Wipe directories
 */
class WipeCommand : public ZenCmdBase
{
public:
	static constexpr char Name[]		= "wipe";
	static constexpr char Description[] = "Wipe the contents of a directory";

	WipeCommand();
	~WipeCommand();

	virtual cxxopts::Options& Options() override { return m_Options; }
	virtual int				  Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
	virtual ZenCmdCategory&	  CommandCategory() const override { return g_UtilitiesCategory; }

private:
	cxxopts::Options	  m_Options{Name, Description};
	std::filesystem::path m_Directory;
	bool				  m_KeepReadOnlyFiles  = true;
	bool				  m_Quiet			   = false;
	bool				  m_Yes				   = false;
	bool				  m_PlainProgress	   = false;
	bool				  m_Verbose			   = false;
	bool				  m_Dryrun			   = false;
	bool				  m_BoostWorkerThreads = false;
};

}  // namespace zen