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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "../zen.h"
#include <filesystem>
namespace zen {
class UpCommand : public ZenCmdBase
{
public:
UpCommand();
~UpCommand();
virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
private:
cxxopts::Options m_Options{"up", "Bring up zen service"};
uint16_t m_Port = 0;
bool m_ShowConsole = false;
bool m_ShowLog = false;
std::filesystem::path m_ProgramBaseDir;
};
class AttachCommand : public ZenCmdBase
{
public:
AttachCommand();
~AttachCommand();
virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
private:
cxxopts::Options m_Options{"attach", "Add a sponsor process to a running zen service"};
uint16_t m_Port = 0;
int m_OwnerPid = 0;
std::filesystem::path m_DataDir;
};
class DownCommand : public ZenCmdBase
{
public:
DownCommand();
~DownCommand();
virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
private:
cxxopts::Options m_Options{"down", "Bring down zen service"};
uint16_t m_Port = 0;
bool m_ForceTerminate = false;
std::filesystem::path m_ProgramBaseDir;
std::filesystem::path m_DataDir;
};
} // namespace zen
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