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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "../zen.h"
namespace zen {
class RunCommand : public ZenCmdBase
{
public:
static constexpr char Name[] = "run";
static constexpr char Description[] = "Run command with special options";
RunCommand();
~RunCommand();
virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
virtual ZenCmdCategory& CommandCategory() const override { return g_UtilitiesCategory; }
private:
cxxopts::Options m_Options{Name, Description};
int m_RunCount = 0;
int m_RunTime = -1;
std::string m_BaseDirectory;
int m_MaxBaseDirectoryCount = 10;
};
} // namespace zen
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