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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "../zen.h"
namespace zen {
/** Print Compact Binary
*/
class PrintCommand : public ZenCmdBase
{
public:
static constexpr char Name[] = "print";
static constexpr char Description[] = "Print compact binary object";
PrintCommand();
~PrintCommand();
virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
virtual ZenCmdCategory& CommandCategory() const override { return g_UtilitiesCategory; }
private:
cxxopts::Options m_Options{Name, Description};
std::filesystem::path m_Filename;
bool m_ShowCbObjectTypeInfo = false;
};
/** Print Compact Binary Package
*/
class PrintPackageCommand : public ZenCmdBase
{
public:
static constexpr char Name[] = "printpackage";
static constexpr char Description[] = "Print compact binary package";
PrintPackageCommand();
~PrintPackageCommand();
virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
virtual ZenCmdCategory& CommandCategory() const override { return g_UtilitiesCategory; }
private:
cxxopts::Options m_Options{Name, Description};
std::filesystem::path m_Filename;
bool m_ShowCbObjectTypeInfo = false;
};
} // namespace zen
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