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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "../zen.h"

namespace zen {

class BenchPurgeSubCmd : public ZenSubCmdBase
{
public:
	BenchPurgeSubCmd();
	void Run(const ZenCliOptions& GlobalOptions) override;

private:
	bool m_SingleProcess = false;
};

class BenchHttpSubCmd : public ZenSubCmdBase
{
public:
	BenchHttpSubCmd();
	void Run(const ZenCliOptions& GlobalOptions) override;

private:
	void RunFixedCount(const std::string& BaseUri, const std::string& Path);
	void RunContinuous(const std::string& BaseUri, const std::string& Path);

	std::string m_Url;
	std::string m_SocketPath;
	int			m_Count		  = 100;
	int			m_Concurrency = 1;
	std::string m_Method	  = "GET";
	bool		m_NoKeepAlive = false;
	bool		m_Continuous  = false;
};

class BenchCommand : public ZenCmdWithSubCommands
{
public:
	static constexpr char Name[]		= "bench";
	static constexpr char Description[] = "Utility command for benchmarking";

	BenchCommand();
	~BenchCommand();

	cxxopts::Options& Options() override { return m_Options; }
	ZenCmdCategory&	  CommandCategory() const override { return g_UtilitiesCategory; }

private:
	cxxopts::Options m_Options{Name, Description};
	std::string		 m_SubCommand;
	BenchPurgeSubCmd m_PurgeSubCmd;
	BenchHttpSubCmd	 m_HttpSubCmd;
};

}  // namespace zen