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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "../zen.h"
namespace zen {
class BenchCommand : public ZenCmdBase
{
public:
BenchCommand();
~BenchCommand();
virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options& Options() override { return m_Options; }
virtual ZenCmdCategory& CommandCategory() const override { return g_UtilitiesCategory; }
private:
cxxopts::Options m_Options{"bench", "Benchmarking utility command"};
bool m_PurgeStandbyLists = false;
bool m_SingleProcess = false;
};
} // namespace zen
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