aboutsummaryrefslogtreecommitdiff
path: root/src/zen/bench.cpp
blob: 614454ed5c926c2eafe236371f445512b8bcd95e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
// Copyright Epic Games, Inc. All Rights Reserved.

#include "bench.h"

#include <zenbase/zenbase.h>
#include <zencore/except.h>

#if ZEN_PLATFORM_WINDOWS
#	include <stdio.h>
#	include <tchar.h>
#	include <windows.h>
#	include <exception>
#	include <fmt/format.h>

namespace zen::bench::util {

// See https://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/set.htm

typedef DWORD NTSTATUS;

#	define NT_SUCCESS(Status)		  (((NTSTATUS)(Status)) >= 0)
#	define STATUS_PRIVILEGE_NOT_HELD ((NTSTATUS)0xC0000061L)

typedef enum _SYSTEM_INFORMATION_CLASS
{
	SystemMemoryListInformation =
		80,	 // 80, q: SYSTEM_MEMORY_LIST_INFORMATION; s: SYSTEM_MEMORY_LIST_COMMAND (requires SeProfileSingleProcessPrivilege)
} SYSTEM_INFORMATION_CLASS;

// private
typedef enum _SYSTEM_MEMORY_LIST_COMMAND
{
	MemoryCaptureAccessedBits,
	MemoryCaptureAndResetAccessedBits,
	MemoryEmptyWorkingSets,
	MemoryFlushModifiedList,
	MemoryPurgeStandbyList,
	MemoryPurgeLowPriorityStandbyList,
	MemoryCommandMax
} SYSTEM_MEMORY_LIST_COMMAND;

BOOL
ObtainPrivilege(HANDLE TokenHandle, LPCSTR lpName, int flags)
{
	LUID			 Luid;
	TOKEN_PRIVILEGES CurrentPriv;
	TOKEN_PRIVILEGES NewPriv;

	DWORD dwBufferLength = 16;
	if (LookupPrivilegeValueA(0, lpName, &Luid))
	{
		NewPriv.PrivilegeCount			 = 1;
		NewPriv.Privileges[0].Luid		 = Luid;
		NewPriv.Privileges[0].Attributes = 0;

		if (AdjustTokenPrivileges(TokenHandle,
								  0,
								  &NewPriv,
								  DWORD((LPBYTE) & (NewPriv.Privileges[1]) - (LPBYTE)&NewPriv),
								  &CurrentPriv,
								  &dwBufferLength))
		{
			CurrentPriv.PrivilegeCount			 = 1;
			CurrentPriv.Privileges[0].Luid		 = Luid;
			CurrentPriv.Privileges[0].Attributes = flags != 0 ? 2 : 0;

			return AdjustTokenPrivileges(TokenHandle, 0, &CurrentPriv, dwBufferLength, 0, 0);
		}
	}
	return FALSE;
}

typedef NTSTATUS(WINAPI* NtSetSystemInformationFn)(INT, PVOID, ULONG);
typedef NTSTATUS(WINAPI* NtQuerySystemInformationFn)(INT, PVOID, ULONG, PULONG);

void
EmptyStandByList()
{
	HMODULE NtDll = LoadLibrary(L"ntdll.dll");
	if (!NtDll)
	{
		zen::ThrowLastError("Could not LoadLibrary ntdll");
	}

	HANDLE hToken;

	if (!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY | TOKEN_ADJUST_PRIVILEGES, &hToken))
	{
		zen::ThrowLastError("Could not open current process token");
	}

	if (!ObtainPrivilege(hToken, "SeProfileSingleProcessPrivilege", 1))
	{
		zen::ThrowLastError("Unable to obtain SeProfileSingleProcessPrivilege");
	}

	CloseHandle(hToken);

	NtSetSystemInformationFn   NtSetSystemInformation	= (NtSetSystemInformationFn)GetProcAddress(NtDll, "NtSetSystemInformation");
	NtQuerySystemInformationFn NtQuerySystemInformation = (NtQuerySystemInformationFn)GetProcAddress(NtDll, "NtQuerySystemInformation");

	if (!NtSetSystemInformation || !NtQuerySystemInformation)
	{
		throw std::runtime_error("Failed to look up required ntdll functions");
	}

	SYSTEM_MEMORY_LIST_COMMAND MemoryListCommand = MemoryPurgeStandbyList;
	NTSTATUS NtStatus = NtSetSystemInformation(SystemMemoryListInformation, &MemoryListCommand, sizeof(MemoryListCommand));

	if (NtStatus == STATUS_PRIVILEGE_NOT_HELD)
	{
		throw elevation_required_exception("Insufficient privileges to execute the memory list command");
	}
	else if (!NT_SUCCESS(NtStatus))
	{
		throw std::runtime_error(fmt::format("Unable to execute the memory list command (status={})", NtStatus));
	}
}

}  // namespace zen::bench::util

#else

namespace zen::bench::util {

void
EmptyStandByList()
{
	return;
}

}  // namespace zen::bench::util

#endif