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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "zen.h"

namespace zen {

struct HttpClientSettings;
class AuthMgr;

struct AuthCommandLineOptions
{
	// Direct access token (may expire)
	std::string			  m_AccessToken;
	std::string			  m_AccessTokenEnv;
	std::filesystem::path m_AccessTokenPath;

	// Auth manager token encryption
	std::string m_EncryptionKey;  // 256 bit AES encryption key
	std::string m_EncryptionIV;	  // 128 bit AES initialization vector

	// OpenId acccess token
	std::string m_OpenIdProviderName;
	std::string m_OpenIdProviderUrl;
	std::string m_OpenIdClientId;
	std::string m_OpenIdRefreshToken;

	// OAuth acccess token
	std::string m_OAuthUrl;
	std::string m_OAuthClientId;
	std::string m_OAuthClientSecret;

	std::string m_OidcTokenAuthExecutablePath;
	bool		m_OidcTokenUnattended = false;

	void AddOptions(cxxopts::Options& Ops);

	void ParseOptions(cxxopts::Options&			   Ops,
					  const std::filesystem::path& SystemRootDir,
					  HttpClientSettings&		   InOutClientSettings,
					  std::string_view			   HostUrl,
					  std::unique_ptr<AuthMgr>&	   OutAuthMgr,
					  bool						   Quiet,
					  bool						   Hidden,
					  bool						   Verbose);

private:
	void CreateAuthMgr(cxxopts::Options&			Ops,
					   const std::filesystem::path& SystemRootDir,
					   std::unique_ptr<AuthMgr>&	InOutAuth,
					   bool							Quiet,
					   bool							Verbose);

	void LoadOrCreateMachineKey(const std::filesystem::path& AuthDir, bool Quiet);
};

std::string		 ReadAccessTokenFromJsonFile(const std::filesystem::path& Path);
std::string_view GetDefaultAccessTokenEnvVariableName();

}  // namespace zen