// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { class StatusCommand : public ZenCmdBase { public: StatusCommand(); ~StatusCommand(); virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options* Options() override { return &m_Options; } private: cxxopts::Options m_Options{"status", "Show zen status"}; }; } // namespace zen