// Copyright Epic Games, Inc. All Rights Reserved. #include "scrub.h" #include using namespace std::literals; namespace zen { ScrubCommand::ScrubCommand() { } ScrubCommand::~ScrubCommand() = default; int ScrubCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) { ZEN_UNUSED(GlobalOptions, argc, argv); return 0; } ////////////////////////////////////////////////////////////////////////// GcCommand::GcCommand() { } GcCommand::~GcCommand() { } int GcCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) { ZEN_UNUSED(GlobalOptions, argc, argv); return 0; } } // namespace zen