// Copyright Epic Games, Inc. All Rights Reserved. #include "deploy.h" #include #include namespace zen { DeployCommand::DeployCommand() { m_Options.add_options()("h,help", "Print help"); m_Options.add_options()("no-clone", "Do not perform block clone", cxxopts::value(m_NoClone)->default_value("false")); m_Options.add_options()("clean", "Make clean deploy (i.e remove anything in target first)", cxxopts::value(m_IsClean)->default_value("false")); m_Options.add_option("", "s", "source", "Deploy source", cxxopts::value(m_CopySource), ""); m_Options.add_option("", "t", "target", "Deploy target", cxxopts::value(m_CopyTarget), ""); m_Options.add_option("", "", "positional", "Positional arguments", cxxopts::value(m_Positional), ""); } DeployCommand::~DeployCommand() = default; int DeployCommand::Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) { ZEN_UNUSED(GlobalOptions); m_Options.parse_positional({"source", "target", "positional"}); auto result = m_Options.parse(argc, argv); if (result.count("help")) { std::cout << m_Options.help({"", "Group"}) << std::endl; return 0; } // Validate arguments if (m_CopySource.empty()) throw std::runtime_error("No source specified"); if (m_CopyTarget.empty()) throw std::runtime_error("No target specified"); std::filesystem::path ToPath; ToPath = m_CopyTarget; const bool IsTargetDir = std::filesystem::is_directory(ToPath); bool IsTargetNew = !std::filesystem::exists(ToPath); if (!IsTargetNew && !IsTargetDir) { throw std::runtime_error("Invalid target specification (needs to be a directory)"); } zen::ExtendableStringBuilder<128> Path8; zen::WideToUtf8(ToPath.c_str(), Path8); if (IsTargetNew == false && m_IsClean) { ZEN_INFO("Clean deploy -- deleting directory {}", Path8.c_str()); std::filesystem::remove_all(ToPath); IsTargetNew = true; // Create fresh new directory } if (IsTargetNew) { ZEN_INFO("Creating directory {}", Path8.c_str()); std::filesystem::create_directories(ToPath); } ZEN_INFO("Starting deploy operation..."); // TODO: implement! return 0; } } // namespace zen