// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { class VfsCommand : public StorageCommand { public: VfsCommand(); ~VfsCommand(); virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } private: cxxopts::Options m_Options{"vfs", "Manage virtual file system"}; std::string m_Verb; std::string m_HostName; std::string m_MountPath; }; } // namespace zen