// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { class VfsCommand : public StorageCommand { public: static constexpr char Name[] = "vfs"; static constexpr char Description[] = "Manage virtual file system"; VfsCommand(); ~VfsCommand(); virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } private: cxxopts::Options m_Options{Name, Description}; std::string m_Verb; std::string m_HostName; std::string m_MountPath; }; } // namespace zen