// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { class VersionCommand : public ZenCmdBase { public: VersionCommand(); ~VersionCommand(); virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } private: cxxopts::Options m_Options{"version", "Get zen service version"}; std::string m_HostName; bool m_DetailedVersion = false; }; } // namespace zen