// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { class TraceCommand : public ZenCmdBase { public: static constexpr char Name[] = "trace"; static constexpr char Description[] = "Control zen realtime tracing"; TraceCommand(); ~TraceCommand(); virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } private: cxxopts::Options m_Options{Name, Description}; std::string m_HostName; bool m_Stop = false; std::string m_TraceHost; std::string m_TraceFile; }; } // namespace zen