// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { /** Scrub storage */ class TraceCommand : public ZenCmdBase { public: TraceCommand(); ~TraceCommand(); virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } private: cxxopts::Options m_Options{"trace", "Control zen realtime tracing"}; std::string m_HostName; bool m_Stop; std::string m_TraceHost; std::string m_TraceFile; }; } // namespace zen