// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { class TopCommand : public ZenCmdBase { public: static constexpr char Name[] = "top"; static constexpr char Description[] = "Monitor zen server activity"; TopCommand(); ~TopCommand(); virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } private: cxxopts::Options m_Options{Name, Description}; }; class PsCommand : public ZenCmdBase { public: static constexpr char Name[] = "ps"; static constexpr char Description[] = "Enumerate running zen server instances"; PsCommand(); ~PsCommand(); virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } private: cxxopts::Options m_Options{Name, Description}; }; } // namespace zen