// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { class InfoCommand : public ZenCmdBase { public: static constexpr char Name[] = "info"; static constexpr char Description[] = "Show high level Zen server information"; InfoCommand(); ~InfoCommand(); virtual void Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options& Options() override { return m_Options; } // virtual ZenCmdCategory& CommandCategory() const override { return g_UtilitiesCategory; } private: cxxopts::Options m_Options{Name, Description}; std::string m_HostName; }; } // namespace zen